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		<id>http://wiki.zfgc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niek</id>
		<title>ZFGCpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.zfgc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niek"/>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/Special:Contributions/Niek"/>
		<updated>2026-04-07T18:52:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:The_Chemist&amp;diff=869</id>
		<title>KOT:The Chemist</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:The_Chemist&amp;diff=869"/>
				<updated>2012-11-04T18:03:56Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' The Chemist  '''Age:''' 32  '''Race:''' Hylian  '''Location:''' Hyrule Castle Town  '''Description:''' Owns a potion shop in the rich part of Hyrule Castle Town. T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' The Chemist&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 32&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Hylian&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle Town&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Owns a potion shop in the rich part of Hyrule Castle Town. This is one of three potion shops in Hyrule, and the more expensive of them.  The others located along the River Valley somewhere and another in Kokiri Forest (he does not own these). He absolutely REFUSES to sell to the poor. The guards think that the poor will abuse his potions and use them for reasons other than their intended use and so it's illegal for him to do so. As such, Link will be unable to buy potions from him until he receives his fancy clothes from the tailor. Buying a potion requires an empty bottle.&lt;br /&gt;
&lt;br /&gt;
A man who loves his business, so long as it's not the poor folk! Should you walk into his shop dressed in rags, he'll chase you out with a broom. Although it's possible to sneak in while he's snoozing and take some money from his inventory. His inventory will restock overtime, allowing you to sneak in at various times for some quick cash.  The speed at which it restocks depends on how often you buy potions from him. It's entirely possible to actually make money off of this guy using this method. But may the Gods help you if he catches you!&lt;br /&gt;
&lt;br /&gt;
Items sold:&amp;lt;br&amp;gt;&lt;br /&gt;
''Red potion'' - restores up to 7 hearts. (30 rupees)&amp;lt;br&amp;gt;&lt;br /&gt;
''Green potion'' - restores an amount equal to half the magic meter capacity. (30 rupees)&amp;lt;br&amp;gt;&lt;br /&gt;
''Blue potion'' - restores both HP and MP to full. (50 rupees)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you bring him chu jelly for the corresponding potion color, he'll take 10 rupees off the price.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Boko&amp;diff=866</id>
		<title>KOT:Boko</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Boko&amp;diff=866"/>
				<updated>2012-10-27T18:12:01Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Boko&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 50 years old&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Bokoblin&lt;br /&gt;
&lt;br /&gt;
'''Location:''' River Valley&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Boko is an old Bokoblin, who unlike most of his species survived to an old age. He has a red body and a long white beard. He also walks/stands a bit hunched forward with his meager body. He holds a spear, which allows him to stand upright.&lt;br /&gt;
Boko and others of the horde were send to support some River Zola's and attack the Zora's, in order to get their cog. However due to his old age he was left behind. When he came in the River Valley he heard how the Zora had thwarted a Bokoblin attack. He than sat down and decided to retire. He enjoys watching the Zora go about their way. All he wants now is to have a house of his own at the water front where he can spend the rest of his days in peace.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Rupee_Like_Like&amp;diff=864</id>
		<title>KOT:Rupee Like Like</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Rupee_Like_Like&amp;diff=864"/>
				<updated>2012-10-24T16:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: /* Wrap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Locations===&lt;br /&gt;
Goron Mountain, Valley of Death, Gerudo Desert, River Valley and Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
====Appearance====&lt;br /&gt;
They are cylindrical in shape and yellowish in color. They are actually a sturdy pile of goop. The difference with the Like Like is that on top they have an antenna with a rupee (green, blue and red) attached to it.&lt;br /&gt;
&lt;br /&gt;
====Behavior====&lt;br /&gt;
A Rupee Like Like hides underground with only the rupee surrounding it. Sometime actual rupees are nearby. They quickly pop up out of the ground when Link picks up the rupee antenna. Although it pops up really fast, it moves very slow above ground. It will try to wrap Link to steal his rupees. Button mashing shortens the time that Link is held by the Rupee Like Like, but it will not speed up or slow down the rate with which the rupees get stolen. Link is released after a while and when it happens there is a large chance he will lose a more crucial item. Link can retrieve this item from the Rupee Like Like, when he defeats the Rupee Like Like before it wraps Link again or before Link leaves the area. When the item is permanently lost Link will have to buy a new one at a shop.&lt;br /&gt;
&lt;br /&gt;
All weapons have a normal effect on these enemies although it takes a lot of damage to defeat one. When a Rupee Like Like is hit it freeze for a little while, but also becomes invincible for the same amount of time. &lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
====Wrap====&lt;br /&gt;
An attack that does not do any damage, but it gobbles up Link. Over time Link's rupees will get stolen permanently. At release there is a chance that a crucial item gets stolen. Story crucial items are not stolen.&lt;br /&gt;
            &lt;br /&gt;
Rupees: The rate with which rupees are stolen is dependent on the color of the antenna.&amp;lt;br&amp;gt;&lt;br /&gt;
Crucial Items: Shield Wooden and Metal, Boomerang and Bottle contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Enemies]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Rupee_Like_Like&amp;diff=863</id>
		<title>KOT:Rupee Like Like</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Rupee_Like_Like&amp;diff=863"/>
				<updated>2012-10-24T16:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Locations===&lt;br /&gt;
Goron Mountain, Valley of Death, Gerudo Desert, River Valley and Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
====Appearance====&lt;br /&gt;
They are cylindrical in shape and yellowish in color. They are actually a sturdy pile of goop. The difference with the Like Like is that on top they have an antenna with a rupee (green, blue and red) attached to it.&lt;br /&gt;
&lt;br /&gt;
====Behavior====&lt;br /&gt;
A Rupee Like Like hides underground with only the rupee surrounding it. Sometime actual rupees are nearby. They quickly pop up out of the ground when Link picks up the rupee antenna. Although it pops up really fast, it moves very slow above ground. It will try to wrap Link to steal his rupees. Button mashing shortens the time that Link is held by the Rupee Like Like, but it will not speed up or slow down the rate with which the rupees get stolen. Link is released after a while and when it happens there is a large chance he will lose a more crucial item. Link can retrieve this item from the Rupee Like Like, when he defeats the Rupee Like Like before it wraps Link again or before Link leaves the area. When the item is permanently lost Link will have to buy a new one at a shop.&lt;br /&gt;
&lt;br /&gt;
All weapons have a normal effect on these enemies although it takes a lot of damage to defeat one. When a Rupee Like Like is hit it freeze for a little while, but also becomes invincible for the same amount of time. &lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
====Wrap====&lt;br /&gt;
An attack that does not do any damage, but it gobbles up Link. Over time Link's rupees will get stolen permanently. At release there is a chance that a crucial item gets stolen. Story crucial items are not stolen.&lt;br /&gt;
            &lt;br /&gt;
Rupees: The rate with which rupees are stolen is dependent on the color of the antenna.&lt;br /&gt;
Crucial Items: Shield Wooden and Metal, Boomerang and Bottle contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Enemies]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Like_Like&amp;diff=862</id>
		<title>KOT:Like Like</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Like_Like&amp;diff=862"/>
				<updated>2012-10-24T16:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: /* Wrap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Locations===&lt;br /&gt;
Goron Mountain, Valley of Death, Gerudo Desert, River Valley and Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
====Appearance====&lt;br /&gt;
They are cylindrical in shape and yellowish in color. They are actually a sturdy pile of goop.&lt;br /&gt;
&lt;br /&gt;
====Behavior====&lt;br /&gt;
A Like Like hides underground until an unexpected person comes close enough. They quickly pop up out of the ground. Although it pops up really fast, it moves very slow above ground. It will try to wrap Link to steal his stuff. Button mashing shortens the time that Link is held by the Like Like, but it will not speed up or slow down the rate with which the items get stolen. Link is released after a while and when it happens there is a large chance he will lose a more crucial item. Link can retrieve  this item from the Like Like, when he defeats the Like Like before it wraps Link again or before Link leaves the area. When the item is permanently lost Link will have to buy a new one at a shop.&lt;br /&gt;
&lt;br /&gt;
All weapons have a normal effect on these enemies although it takes a lot of damage to defeat one. When a Like Like is hit it freeze for a little while, but also becomes invincible for the same amount of time. &lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
====Wrap====&lt;br /&gt;
An attack that does not do any damage, but it gobbles up Link. Over time Link's common stuff will get stolen permanently. At release there is a chance that a crucial item gets stolen. Story crucial items are not stolen.&lt;br /&gt;
            &lt;br /&gt;
Common stuff: Bombs, Arrows, Secret Seashells, Chu Jelly, Stolen stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Crucial Items: Shield Wooden and Metal, Boomerang and Bottle contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Enemies]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Abigail&amp;diff=843</id>
		<title>KOT:Abigail</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Abigail&amp;diff=843"/>
				<updated>2012-10-19T20:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Abigail  '''Age:''' 25  '''Race:''' Gerudo  '''Description:''' Abigail is the head of the Gerudo Fortress.  She's ruthless, unforgiving, and as cold as the desert'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Abigail&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Gerudo&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Abigail is the head of the Gerudo Fortress.  She's ruthless, unforgiving, and as cold as the desert's winds at night.  She's run the fortress since she came of age, 20.  Since then, she's had the Gerudo keep a careful watch on the Shiekah, watching and waiting for an opportunity to strike.  Her priority is to invade all of the Shiekah strongholds and their temple in order to gain their knowledge of the world.  She's primarily interested in their secret library, which is thought to contain information on all of their fighting tactics, their history, and all of their research on magic artifacts.&lt;br /&gt;
&lt;br /&gt;
She does not tolerate incompetence.  She's been known to actually have killed a few of her own who failed mission assignments.  When she first came to power, a group of soldiers that failed to retrieve an item from the destroyed spirit grounds were her first victims. They were tied together, dropped off a cliff and then stormed with fire arrows (note: not magic based, they weren't rediscovered at the time) by archers as an example to future failures.&lt;br /&gt;
&lt;br /&gt;
When Link manages to meet with her and tells her he wants to get into the Shiekah Temple, she is nothing short of ecstatic.  She gives him permission to enter the training grounds in an attempt to prove himself.  When he does, she presents him with the only tool they've been able to acquire from the Shiekah to open their Temple: Fire and Ice arrows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Movement&amp;diff=687</id>
		<title>KOT:Movement</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Movement&amp;diff=687"/>
				<updated>2012-09-23T06:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Zelda Default ===&lt;br /&gt;
A number of default abilities that return in every Zelda game.&lt;br /&gt;
&lt;br /&gt;
====Standing====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' This is the default action of Link and the player does not provide any input. And Link is not attacked. All other states always return back to this. After a period of time Link will blink with his eyes.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' None&lt;br /&gt;
&lt;br /&gt;
''Facing:'' In the direction that Link was facing in the previous action.&lt;br /&gt;
&lt;br /&gt;
====Walking====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' The player uses the direction keys to move Link in a specific direction. In addition no other input is given (with a maximum of two keys) and no object in the world is interacted with.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' In the direction that the player is pressing. Which is one of 8 directions (cardinal and diagonal). If the player presses the keys for opposite directions they cancel each other out and the action will result in &amp;quot;Standing&amp;quot;. Movement is obtructed by objects in the world.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' In the direction of the key pressed. When the player is holding two keys down it is the direction of the first key pressed.&lt;br /&gt;
&lt;br /&gt;
====Rolling====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' Link rolls for a short period time. It makes Link a little bit smaller and go a bit faster than walking. Link needs to be walking and the player is pressing the R button to start it. Link leaves little dust clouds in his path.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' Is fixed in the direction that the player was facing when the action started. It cannot be changed untill the action ends. Movement is obstructed by objects in the world.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' Is fixed in the direction that Link was facing when the action started. It cannot be changed until the action ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grabbing====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When there is an object in front of Link that Link can grab and the player presses the R button, then Link will grab the object. This action ends when the player releases the R button or the object disappears.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' In principle no movement, however the game will line up the center of Link and the object, when the object is smaller than Link.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' Fixed. It cannot be changed during a grabbing action. &lt;br /&gt;
&lt;br /&gt;
====Pushing====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link collides with an object that can be pushed in the direction that Link is facing or is grabbing an object that can be pushed and the player moves Link in the direction Link is facing, then the pushing action is started. The object can only move when it is not blocked at the other side. If moving is impossible than Link's face will turn red after a period of time. &lt;br /&gt;
&lt;br /&gt;
''Movement:'' Starts after a time period of the initial start of the pushing action. It is fixed in the direction that Link is facing. The pushing ends when the player no longer presses the R button in case of initial grabbing, the player stops moving or moves in a different direction (in case of a collision). The object will always move a distance of 16 pixels to keep it fixed to the tilegrid. &lt;br /&gt;
&lt;br /&gt;
''Facing:'' In case of grabing the facing cannot be changed. In case of collision the facing can be changed, but it immediately negates the pushing action.&lt;br /&gt;
&lt;br /&gt;
====Pulling====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link has grabbed an object and the player pushes the directional key opposite to Link's Facing, then Link will start to pull. If the object can be pulled, then the object and Link will move in the opposite direction of his facing. If the object cannot be pulled there is no movement and after a period of time Link's face will turn red.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' The movementstarts after a period of time and is fixed in the direction opposite of Link's facing. The distance traveled is always in intervals of 16 pixels, after which it returns to the grabbing action. Movement is blocked if behind Link is a solid object.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during this action.&lt;br /&gt;
&lt;br /&gt;
====Lifting====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is facing and standing in front of an object that can be lifted and the player presses the R button, Link will pick up the object above his head and can walk around with it.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' In the first part when Link is picking up the object there is no movement possible, but the game will line the centers of Link and the object when the object is smaller than Link. When Link is holding the object above his head the movement is the same as walking and standing.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' During the picking up the facing cannot be changed, but when walking with the object the facing changes in the direction of the movement. &lt;br /&gt;
&lt;br /&gt;
====Dropping====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is lifting an object above his head, Link is not moving and the player presses the R button again, Link will put down the object in front him in the direction that Link is facing and keeping the object in tact. &lt;br /&gt;
&lt;br /&gt;
''Movement:'' During the dropping action there is no movement, except for lining Link up to the nearest multiple of 16 pixels to fix the object to the grid.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing is not changed during this action.&lt;br /&gt;
&lt;br /&gt;
====Throwing====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is lifting an object above his head, Link is moving and the player presses the R button again, Link wil throw the object in the direction he is facing at that moment. The object will move independent from Link in an arc motion until it hits something or the ground. If the object is breakable it will break. Otherwise it will stay in the place of landing intact.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' During the throwing action there is no movement.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during this action.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
''Availability:'' From the moment that Link obtains the flippers.&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link moves on the surface designated as swimming water, and he is not jumping or floating, he will drop in the water and starts the swimming action. This action is the default as long as Link is on the surface swimming water. Link will move as the player presses a directional key. Without input Link will remain in position.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' Without input there is no movement. Otherwise the movement is in the direction of the input similar to walking (and opposite direction input is canceled). When the player is no longer providing directional input it wil take a short time period for actual movement to stop.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing is changed to the direction of (last) movement. &lt;br /&gt;
&lt;br /&gt;
====Swim boost====&lt;br /&gt;
''Availability:'' From the moment that Link obtains the flippers&lt;br /&gt;
&lt;br /&gt;
''Description:'' Link will temporarily swim a lot faster than normal and will come gradually come to a halt in the direction he was facing when he started the boost. This action will last for a period of time.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' The movement is fixed in the direction Link was facing when the boost was started. The speed of the movement gradually drops to a halt, however the direction of the movement cannot be changed until the alotted time passes.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing can be change with the directional keys.&lt;br /&gt;
&lt;br /&gt;
====Diving====&lt;br /&gt;
''Availability:'' From the moment that Link obtains the flippers&lt;br /&gt;
&lt;br /&gt;
''Description:'' When the player presses the correct button Link will go from the swimming action that is above the water's surface to the diving that is below the water's surface. Only a shadow will be visible and Link will surface again after a time period as passed. Not sooner or later.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' Is the same as with swimming.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' Is the same as with swimming, however this is not graphically visible.&lt;br /&gt;
&lt;br /&gt;
====Ledge jumping====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is colliding with a ledge he can jump of it. The requirements are that Link is facing and moving in the direction of the ledge going down.&lt;br /&gt;
 &lt;br /&gt;
''Movement:'' The ledgejumping starts after period of time when facing and moving into the ledge. During the ledge jumping the movement's direction and speed is fixed until Link reaches a landing spot.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during this action.&lt;br /&gt;
&lt;br /&gt;
====Speaking====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is facing and in the vicinity of a friendly NPC, Link is in the correct spot relative to the NPC's facing and the player presses the R button, then Link wil go in speak mode. All enemies in the vicinity freeze, Link's movement is halted and on screen a text box appears with the information that the friendly has to say. When the information does not fit in the textbox, the player can continue scrolling and reading the rest by the press of the button. The action ends when all the information has been displayed and the player presses the button. &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes during speaking the player is provided with a choice. The directional keys can be used to highlight a choice and another button confirms the choice. And the consequences of the choice happen. Examples are buying, selling and participating in a mini-game. &lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement possible during such an action. (Unless a cutscene event happens) &lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during this action. (Unless a cutscene even happens)&lt;br /&gt;
&lt;br /&gt;
====Reading====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is in the vicinity of a sign he can read the information on it. This the same type of textbox as with speaking, but there is no possibility of a selection during the reading. There are some requirements that need to be uphold: 1) Link has to be in the vicinity of the sign, 2) Link has to be south of the sign, and 3) Link is facing north towards the sign.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement during reading.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during reading.&lt;br /&gt;
&lt;br /&gt;
====Opening chests====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is in the vicinity of a chest he can open it to obtain the contents. There are some requirements that need to be upheld: 1) Link has to be in the vicinity of the chest, 2) Link has to be south of the chest, and 3) Link is facing north towards the chest. When the chest is opened Link will hold the obtained item above his head, a fanfare plays and a text box with the information about the content appears. At the end Link's inventory changes.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement during opening.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing is first to the north, but at the end of the action Link is facing south.&lt;br /&gt;
&lt;br /&gt;
====Key item get====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' This happens when Link picks up a key item as a collectable from the ground or he is given a key item from a NPC. Key items can range from small keys and big keys, to weapons and bottle content. When Link gets a key item a fanfare plays and a text box with the information about the key item appears. At the end Link's inventory changes.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement during a key item get.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing will always be in the direction that Link is facing when the action is initiated. Even though it appears as if Link is always facing south during this event, his facing always returns to the direction before it.&lt;br /&gt;
&lt;br /&gt;
====Pitfalling====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link's position is on a surface designated as a pit and he is not floating or jumping, then Link will fall into the pit. At the end of this action Link will sustain minimum damage and be put back to the last free and safe position that Link was not jumping or floating. (In MC's case tall grass, shallow water, ice and trigger tiles are not free positions) After it Link is temporarily invincible.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement, except when Link is put back to the last free position, which happens in an instance.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during pit falling.&lt;br /&gt;
&lt;br /&gt;
====Drowning====&lt;br /&gt;
''Availability:'' From the start until the moment that Link obtains the flippers&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link's position is on a surface designated as swimming water and he is not jumping or floating, he will drop in. But if he has not yet obtained the flippers he will drown instead of swim. After drowning Link is put back to the last free and safe position he was not jumping or floating, without sustaining damage. Drowning also happens in lava. After it Link is temporarily invincible.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement during this action and putting Link back is instantanious.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be change during drowning.&lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' As soon as Link touches a flame or something that burns Link, he will get burned. In this state Link will move frantically, cannot do anything else and has his ass on fire. The burning state has damage at its initial point and it leaves Link open to be attacked or bump into enemies. The burning last for a period of time. Changing directions often shortens the time period. After it Link is temporarily invincible.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' Link cannot stop moving and will continue to move at a higher than normal speed in the direction he is facing. The direction of movement can be changed.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing can be changed at any moment.&lt;br /&gt;
&lt;br /&gt;
====Freezing====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link is attacked with a freeze attack or touches something freezing, Link will go in a freezing state. Damage happens at the initiazation of the freezing. It will leave Link open to other attacks and it keeps Link in the same spot. Freezing lasts a period of time, but taking other attacks and button bashing by the player shortens this period. After it Link is temporarily invincible.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement during freezing.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during freezing.&lt;br /&gt;
&lt;br /&gt;
====Electricuting====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link touches something electrifying or takes an electric attack, then he gets electricuted. In this state Link has an electric aura and flashes from normal Link to an &amp;quot;X-ray bone-viewing&amp;quot; Link. Link takes damage from this and it last a specific time period. During this time Link cannot take more damage.&lt;br /&gt;
&lt;br /&gt;
''Movement:'' There is no movement during this state. After it Link is temporarily invincible.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during this state.&lt;br /&gt;
&lt;br /&gt;
====Damage knockback====&lt;br /&gt;
''Availability:'' From the start&lt;br /&gt;
&lt;br /&gt;
''Description:'' When Link takes damage from a trap or a regular attack he moves a short distance away from the point of attack. During this short period Link cannot do anything. After it Link is temporarily invincible.&lt;br /&gt;
  &lt;br /&gt;
''Movement:'' Link moves in the direction opposite of where the attack came from.&lt;br /&gt;
&lt;br /&gt;
''Facing:'' The facing cannot be changed during this short period.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Basic ===&lt;br /&gt;
==== Jumping ====&lt;br /&gt;
Even without the Roc’s Cape, Link can jump in specific instances. If Link moves without stopping over specific “jump tiles”, he will automatically jump to a predetermined landing place. Similar to how Link can jump off ledges in 2D games, but he can jump horizontally besides just down.&lt;br /&gt;
&lt;br /&gt;
==== Wall Climbing ====&lt;br /&gt;
Walls marked with a certain texture like brick or vines Link can climb to access higher areas.&lt;br /&gt;
&lt;br /&gt;
==== Wall Running ====&lt;br /&gt;
Along certain walls, if Link is walking parallel to it and presses R, he can run along the wall to cross over a gap.&lt;br /&gt;
&lt;br /&gt;
==== Hiding in a box ====&lt;br /&gt;
a la Wind Waker, Link can go up to a certain type of barrel or box and press the action button to put it over his head. Then he can walk and if he stops, won't be noticed until he moves again.&lt;br /&gt;
----&lt;br /&gt;
=== Thief Abilities ===&lt;br /&gt;
==== Pick Pocketing ====&lt;br /&gt;
Link can pickpocket certain people in the rich part of town. These people will be marked out graphically, either with a symbol on their clothes, or a money bag on their sprite. Link can pickpocket them by using the Thief Bracers when they aren't looking. A meter appears next to them and an arrow from the bottom to the top. The player releases the button when the bottom reaches the top. The rich person may notice if the player holds the button too long or lets go too soon. If the person notices, they call the guards, which respond with a red alert.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:King Of Thieves]] [[Category:KOT Game Design]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Beamos&amp;diff=517</id>
		<title>KOT:Beamos</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Beamos&amp;diff=517"/>
				<updated>2012-09-22T14:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;==Location== Goron Mines, Earth Temple, caves  ==Description== ===Appearance=== A small pillar-like structure that has a rotating eye on top. The pupil of the eye is quite obv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
Goron Mines, Earth Temple, caves&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
A small pillar-like structure that has a rotating eye on top. The pupil of the eye is quite obvious to see, revealing it as the weak point.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
When the eye sees the player, it fires a laser until the player dies, it dies, line of sight is broken, player goes out of range, or if its shielded. &lt;br /&gt;
&lt;br /&gt;
The bomb cannon works best against them.  One bomb explosion will take them out.  A shot from a fire arrow will stun them as well as damage them, but requires 2 shots. Other projectiles such as arrows and the hookshot only stun. Other weapons have no effect.&lt;br /&gt;
&lt;br /&gt;
A rare variation on this enemy can be found in the Shiekah Temple and Celestial Clock. Unlike its counterpart, this one is mobile. It can slowly hop towards the player like the Armos Knights in WW. Mobile ones are only found in the Sheikah Temple and Celestial Clock.&lt;br /&gt;
&lt;br /&gt;
The range of the beam for both variations is 128-256 pixels but will need playtesting to determine a realistic value.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===Laser===&lt;br /&gt;
.5HP a continuous beam that follows the player. The Beamos will continue to fire it until the player dies or is out of range.&lt;br /&gt;
&lt;br /&gt;
===Ram (mobile variation only)===&lt;br /&gt;
.25HP Rams the player by jumping into them.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Enemies]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Ice_Wizzrobe&amp;diff=389</id>
		<title>KOT:Ice Wizzrobe</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Ice_Wizzrobe&amp;diff=389"/>
				<updated>2012-09-20T19:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Locations==&lt;br /&gt;
Caves, dungeons and dungeon like interiors. (starting from the Lake Hylia Temple) Also in places of the dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
It follows the MC design. Garbbed in cloth and have a pointed hat that is frozen. Their faces are mostly invisible except for two white blinking eyes. Their dark clawed hands are only visible when raised to the sky. This variation has blue as its primary color and they look icy.&lt;br /&gt;
&lt;br /&gt;
===Behavior=== &lt;br /&gt;
These are some weird witches that are made of residual magic from long ago. Wrapped in cloth and with pointed hats, they scare any passerby. These creatures can suddenly appear on your path. They specialize in ice magic and can leave water frozen. When there is only one it appears on either the vertical height or horizontal width at a random distance that Link is on. With multiple wizzrobes (variations) one or two will position themselves on the same horizontal width or vertical height as the player, while the rest take a strategically back up position.&lt;br /&gt;
When they appear they shoot a magic projectile in the horizontal or vertical direction of Link (depending on his position). They linger for a while before they disappear again. They stay gone for a random (between 5- 10 second) amount of time. Unlike the MC design they appear and dissapear in a puff of smoke.&lt;br /&gt;
The more damage they receive shorter the time is that they linger before disappearing and shorter the time is that they appear again.&lt;br /&gt;
After it hits Link, it leaves Link in a frozen state.&lt;br /&gt;
Defeating: Weapons have their normal effect on wizzrobes. The fire arrows kill these bastards with one hit and ice arrows have no effect at all. A shadow clone has only 50% chances of distracting them.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===Bump===&lt;br /&gt;
They appear in a place and stay there visible for a while. If Link is there when they appear or he just walks into them he recieves damage. (Damage 0.25)&lt;br /&gt;
===Magic===&lt;br /&gt;
A blast of ice magic (projectile) shot in the direction of Link (Damage 0.5 HP). The projectile size is about 32 pixels. And the projectiles are not bothered by obstacles. &lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Enemies]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Carbonite&amp;diff=386</id>
		<title>KOT:Carbonite</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Carbonite&amp;diff=386"/>
				<updated>2012-09-20T18:18:00Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Locations==&lt;br /&gt;
Carbon Mines and Earth Temple&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
A rock-like (significantly more rock-like than Gorons) species. Roughly 2.5x the size of Link, They have a similar appearance to the Pokemon Golem.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
They live in the depths of the mountain. They live in walls of carbon-based rocks and come out to attack the player by rolling around. Unfortunately, they're kind of stupid and don't think about where they're rolling before they do it. This typically leads to them rolling off of edges or into a lava pit. When they leave the wall, they leave behind a hole which may contain treasures or act as a doorway.  They are 100% invincible to all weapons. However the wind and water cogs can slow down or even reverse their roll. The only way to rid yourself of them is to roll them into a trap, or into each other.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===Roll===&lt;br /&gt;
1.5 HP of damge. Rolls towards the player, chasing them until they're out of the &amp;quot;line of sight&amp;quot; or until something stops them. This is a slow roll (roughly 90% of the player's running speed) with wide turns. Going downhill however, their speed can reach 1.5x that of the player, but can lose control of themselves very easily.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Enemies]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Carbonite&amp;diff=385</id>
		<title>KOT:Carbonite</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Carbonite&amp;diff=385"/>
				<updated>2012-09-20T18:17:42Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;==Locations== Carbon Mines and Earth Temple  ==Description==  These are some weird witches that are made of residual magic from long ago. Wrapped in cloth and with pointed hat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Locations==&lt;br /&gt;
Carbon Mines and Earth Temple&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are some weird witches that are made of residual magic from long ago. Wrapped in cloth and with pointed hats, they scare any passerby. These creatures can suddenly appear on your path.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
A rock-like (significantly more rock-like than Gorons) species. Roughly 2.5x the size of Link, They have a similar appearance to the Pokemon Golem.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
They live in the depths of the mountain. They live in walls of carbon-based rocks and come out to attack the player by rolling around. Unfortunately, they're kind of stupid and don't think about where they're rolling before they do it. This typically leads to them rolling off of edges or into a lava pit. When they leave the wall, they leave behind a hole which may contain treasures or act as a doorway.  They are 100% invincible to all weapons. However the wind and water cogs can slow down or even reverse their roll. The only way to rid yourself of them is to roll them into a trap, or into each other.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===Roll===&lt;br /&gt;
1.5 HP of damge. Rolls towards the player, chasing them until they're out of the &amp;quot;line of sight&amp;quot; or until something stops them. This is a slow roll (roughly 90% of the player's running speed) with wide turns. Going downhill however, their speed can reach 1.5x that of the player, but can lose control of themselves very easily.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Enemies]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=384</id>
		<title>KOT:Boken the Slayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=384"/>
				<updated>2012-09-20T18:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Boken the Slayer&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 17&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Deku&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The musician of the circus *cue heavy metal guitar riff* Ever see a headbanging Deku?  Well, now you will!  He runs a rhythm based mini-game where the player will have to use specially timed sticky deku nuts to destroy targets (more on this later when I figure out how to accept mini game submissions).  The world of Hyrule actually doesn't take kindly to his music.  This is mainly because he just wants to play as fast and as obnoxious as possible, while every other musician in Hyrule just wants to get the ladies.  He use to be in another band that was getting quite popular.  Due to personal problems and arguments with the other band members, he was kicked out and sent back to the Swamp on the closest canoe ride down the river.  He can be a bit immature, but is generally pretty nice towards those who like his music.  Luckily for him, the circus is more than accepting.  They love his musical talent because it's such a rare site in Hyrule.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=383</id>
		<title>KOT:Boken the Slayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=383"/>
				<updated>2012-09-20T18:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox&lt;br /&gt;
|'''Name''' = Boken the Slayer&lt;br /&gt;
|'''Age''' = 17&lt;br /&gt;
|'''Race''' = Deku&lt;br /&gt;
|'''Location''' = Varies with the circus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Boken the Slayer&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 17&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Deku&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The musician of the circus *cue heavy metal guitar riff* Ever see a headbanging Deku?  Well, now you will!  He runs a rhythm based mini-game where the player will have to use specially timed sticky deku nuts to destroy targets (more on this later when I figure out how to accept mini game submissions).  The world of Hyrule actually doesn't take kindly to his music.  This is mainly because he just wants to play as fast and as obnoxious as possible, while every other musician in Hyrule just wants to get the ladies.  He use to be in another band that was getting quite popular.  Due to personal problems and arguments with the other band members, he was kicked out and sent back to the Swamp on the closest canoe ride down the river.  He can be a bit immature, but is generally pretty nice towards those who like his music.  Luckily for him, the circus is more than accepting.  They love his musical talent because it's such a rare site in Hyrule.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Takam&amp;diff=377</id>
		<title>KOT:Takam</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Takam&amp;diff=377"/>
				<updated>2012-09-20T17:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Takam&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Zora&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Runs a potion shop along the river.  He's much less expensive than the Hyrule Castle Town shop and carries much stranger potions, although he doesn't carry the proprietary blue potion.  You can tell this guy is much more laid back as he sits there smoking his pipe, which has bubbles coming out of it.  As more of an experimenter than a business man, he can make you some much more effective potions based on the chu jelly you bring him.  Although cheaper, he never actually has the needed jelly in stock for the odd potions and so you'll need to bring it to him.&lt;br /&gt;
&lt;br /&gt;
''Red Potion'' - 10 rupees&lt;br /&gt;
&lt;br /&gt;
''Green Potion'' - 10 rupees&lt;br /&gt;
&lt;br /&gt;
''Funky Potion'' - 5 rupees + Yellow and Green chu jelly.  Using magic items won't drain your magic for a short time.&lt;br /&gt;
&lt;br /&gt;
''Colorless Potion'' - Black + White + Grey chu jelly.  Certain NPCs won't be able to see you for a short time.  May be useful if the cloak for any reason can't be used.&lt;br /&gt;
&lt;br /&gt;
''Linguist Potion'' - Stone + Stone + yellow chu jelly.  Lets you talk to animals for a short time (yes, this is totally a reference to being stoned to the point to where you think animals can talk)&lt;br /&gt;
&lt;br /&gt;
''Shockers Potion'' - Yellow + Grey chu jelly.  Electrifies your sword for a brief moment.&lt;br /&gt;
&lt;br /&gt;
''Resistor Potion'' - Yellow + Black chu jelly.  Makes you immune to electricity for a short time.&lt;br /&gt;
&lt;br /&gt;
''Knock off blue potion'' - Blue + white chu jelly.  Restores HP and MP to full and keeps it full for a short time, but may have a random negative side effect after a while (small HP loss, poison, or small MP loss.  The side effect becomes more likely each time you use this.  The probability of it occurring however is lowered slightly each time you drink a normal blue potion)&lt;br /&gt;
&lt;br /&gt;
''Sexy potion'' - Black + stone + yellow + blue chu jelly.  Makes your sword 2x as strong and long (looool) and gives you 2x defense power (like the fairy fountain power up in OoT) for a short time.&lt;br /&gt;
&lt;br /&gt;
''Annoying Potion'' - Red + grey chu jelly.  Player will constantly hear annoying music for a short time as opposed to the music of the area they're in.  Has absolutely no use otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Takam&amp;diff=376</id>
		<title>KOT:Takam</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Takam&amp;diff=376"/>
				<updated>2012-09-20T17:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Takam&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Zora&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Runs a potion shop along the river.  He's much less expensive than the Hyrule Castle Town shop and carries much stranger potions, although he doesn't carry the proprietary blue potion.  You can tell this guy is much more laid back as he sits there smoking his pipe, which has bubbles coming out of it.  As more of an experimenter than a business man, he can make you some much more effective potions based on the chu jelly you bring him.  Although cheaper, he never actually has the needed jelly in stock for the odd potions and so you'll need to bring it to him.&lt;br /&gt;
&lt;br /&gt;
''Red Potion'' - 10 rupees&lt;br /&gt;
&lt;br /&gt;
''Green Potion'' - 10 rupees&lt;br /&gt;
&lt;br /&gt;
''Funky Potion'' - 5 rupees + Yellow and Green chu jelly.  Using magic items won't drain your magic for a short time.&lt;br /&gt;
&lt;br /&gt;
''Colorless Potion'' - Black + White + Grey chu jelly.  Certain NPCs won't be able to see you for a short time.  May be useful if the cloak for any reason can't be used.&lt;br /&gt;
&lt;br /&gt;
''Linguist Potion'' - Stone + Stone + yellow chu jelly.  Lets you talk to animals for a short time (yes, this is totally a reference to being stoned to the point to where you think animals can talk)&lt;br /&gt;
&lt;br /&gt;
''Shockers Potion'' - Yellow + Grey chu jelly.  Electrifies your sword for a brief moment.&lt;br /&gt;
&lt;br /&gt;
''Resistor Potion'' - Yellow + Black chu jelly.  Makes you immune to electricity for a short time.&lt;br /&gt;
&lt;br /&gt;
''Knock off blue potion'' - Blue + white chu jelly.  Restores HP and MP to full and keeps it full for a short time, but may have a random negative side effect after a while (small HP loss, poison, or small MP loss.  The side effect becomes more likely each time you use this.  The probability of it occurring however is lowered slightly each time you drink a normal blue potion)&lt;br /&gt;
&lt;br /&gt;
''Sexy potion'' - Black + stone + yellow + blue chu jelly.  Makes your sword 2x as strong and long (looool) and gives you 2x defense power (like the fairy fountain power up in OoT) for a short time.&lt;br /&gt;
&lt;br /&gt;
''Annoying Potion'' - Red + grey chu jelly.  Player will constantly hear annoying music for a short time as opposed to the music of the area they're in.  Has absolutely no use otherwise.&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Takam&amp;diff=375</id>
		<title>KOT:Takam</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Takam&amp;diff=375"/>
				<updated>2012-09-20T17:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Takam  '''Race:''' Zora  '''Age:''' 20  '''Description:''' Runs a potion shop along the river.  He's much less expensive than the Hyrule Castle Town shop and carri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Takam&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Zora&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Runs a potion shop along the river.  He's much less expensive than the Hyrule Castle Town shop and carries much stranger potions, although he doesn't carry the proprietary blue potion.  You can tell this guy is much more laid back as he sits there smoking his pipe, which has bubbles coming out of it.  As more of an experimenter than a business man, he can make you some much more effective potions based on the chu jelly you bring him.  Although cheaper, he never actually has the needed jelly in stock for the odd potions and so you'll need to bring it to him.&lt;br /&gt;
&lt;br /&gt;
''Red Potion'' - 10 rupees&lt;br /&gt;
''Green Potion'' - 10 rupees&lt;br /&gt;
''Funky Potion'' - 5 rupees + Yellow and Green chu jelly.  Using magic items won't drain your magic for a short time.&lt;br /&gt;
''Colorless Potion'' - Black + White + Grey chu jelly.  Certain NPCs won't be able to see you for a short time.  May be useful if the cloak for any reason can't be used.&lt;br /&gt;
''Linguist Potion'' - Stone + Stone + yellow chu jelly.  Lets you talk to animals for a short time (yes, this is totally a reference to being stoned to the point to where you think animals can talk)&lt;br /&gt;
''Shockers Potion'' - Yellow + Grey chu jelly.  Electrifies your sword for a brief moment.&lt;br /&gt;
''Resistor Potion'' - Yellow + Black chu jelly.  Makes you immune to electricity for a short time.&lt;br /&gt;
''Knock off blue potion'' - Blue + white chu jelly.  Restores HP and MP to full and keeps it full for a short time, but may have a random negative side effect after a while (small HP loss, poison, or small MP loss.  The side effect becomes more likely each time you use this.  The probability of it occurring however is lowered slightly each time you drink a normal blue potion)&lt;br /&gt;
''Sexy potion'' - Black + stone + yellow + blue chu jelly.  Makes your sword 2x as strong and long (looool) and gives you 2x defense power (like the fairy fountain power up in OoT) for a short time.&lt;br /&gt;
''Annoying Potion'' - Red + grey chu jelly.  Player will constantly hear annoying music for a short time as opposed to the music of the area they're in.  Has absolutely no use otherwise.&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=318</id>
		<title>King Of Thieves</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=318"/>
				<updated>2012-09-18T21:11:45Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''King Of Thieves''' is a [[ZFGC]] community project managed by some people. Someone more knowledgeable about this should finish writing this article.&lt;br /&gt;
&lt;br /&gt;
Specific information can be found either in the [[:Category:King Of Thieves|main category]] or in the [{{canonicalurl:Special:AllPages|namespace=100}} list of KOT articles].&lt;br /&gt;
&lt;br /&gt;
==Document import checklist==&lt;br /&gt;
Delete this section when everything's checked off&lt;br /&gt;
&amp;lt;s&amp;gt;*1.1 Moves and Abilities&lt;br /&gt;
**1.1.1 Combat&lt;br /&gt;
**1.1.2 Thief Abilities&lt;br /&gt;
*1.2 Movement&lt;br /&gt;
**1.2.1 Basic Movement&lt;br /&gt;
**1.2.2 Hiding and Evasive Maneuvers&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;2.1 The Land of Hyrule&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.1 Locations and Descriptions&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.2 Races&amp;lt;/s&amp;gt;&lt;br /&gt;
*2.2 Dangers&lt;br /&gt;
**2.2.1 Enemy NPCs&lt;br /&gt;
**2.2.2 Town Threats&lt;br /&gt;
**2.2.3 Bosses&lt;br /&gt;
*&amp;lt;s&amp;gt;2.3 Denizens of Hyrule&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;*3.1 Primary Weapons&lt;br /&gt;
**3.1.1 Swords and Sword Hierarchy&lt;br /&gt;
**3.2.1 Shields and Shield Hierarchy&lt;br /&gt;
*3.2 Quest Items&lt;br /&gt;
**3.2.1 Usable Items&lt;br /&gt;
**3.2.2 Non-usable Items&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;4.1 Navigation&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;4.1.1 Item Screen&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;4.2.1 Quest Status Screen&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;4.3.1 Map Screen&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;*5.1 Plot&lt;br /&gt;
**5.1.1 Prologue&lt;br /&gt;
**5.1.2 In Game Intro&lt;br /&gt;
**5.1.3 Suspicion and Betrayal&lt;br /&gt;
**5.1.4 Showdown&lt;br /&gt;
**5.1.5 Epilogue&lt;br /&gt;
*5.2 Dungeon Order&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dungeon Order==&lt;br /&gt;
There's no other place to put this.&lt;br /&gt;
*Hyrule Castle Town/Field &lt;br /&gt;
*Deku Swamp&lt;br /&gt;
*Kokiri Forest (Forest Temple)&lt;br /&gt;
*Zora’s Domain&lt;br /&gt;
*River Passage&lt;br /&gt;
*Lake Hylia (Lake Hylia Temple)&lt;br /&gt;
*Goron Mountain&lt;br /&gt;
*Carbon Mines (Earth Temple)&lt;br /&gt;
*Valley of Death&lt;br /&gt;
*Gerudo Desert (Some Sheikah Themed Dungeon)&lt;br /&gt;
*Hyrule Castle (Temple of Time/Celestial Clock)&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Menu&amp;diff=317</id>
		<title>KOT:Menu</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Menu&amp;diff=317"/>
				<updated>2012-09-18T21:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;= Menu System  Navigation = The pause menu contains 3 different screens, listed below. The menu is opened by pressing the pause button.  Navigation uses the mouse to click but...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Menu System  Navigation =&lt;br /&gt;
The pause menu contains 3 different screens, listed below. The menu is opened by pressing the pause button.  Navigation uses the mouse to click buttons and select items.&lt;br /&gt;
&lt;br /&gt;
== Item Screen == &lt;br /&gt;
Displays all usable items to the player. Items can be assigned to different buttons using this screen. Items are set by dragging them from their place in the menu to the desired button. This is the first screen the player sees when opening the menu. The save button is also found here.&lt;br /&gt;
&lt;br /&gt;
== Quest Status Screen ==&lt;br /&gt;
Displays main quest items to the player. This includes cogs, heart pieces, seashells, ammo bags, and the current Sword and Shield.&lt;br /&gt;
&lt;br /&gt;
== Map Screen ==&lt;br /&gt;
Displays maps to the player. The map of the current area is displayed by default. The displayed map can be changed by selecting a map from a list of visited areas.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=308</id>
		<title>King Of Thieves</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=308"/>
				<updated>2012-09-18T17:05:09Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''King Of Thieves''' is a [[ZFGC]] community project managed by some people. Someone more knowledgeable about this should finish writing this article.&lt;br /&gt;
&lt;br /&gt;
Specific information can be found either in the [[:Category:King Of Thieves|main category]] or in the [{{canonicalurl:Special:AllPages|namespace=100}} list of KOT articles].&lt;br /&gt;
&lt;br /&gt;
==Document import checklist==&lt;br /&gt;
Delete this section when everything's checked off&lt;br /&gt;
&amp;lt;s&amp;gt;*1.1 Moves and Abilities&lt;br /&gt;
**1.1.1 Combat&lt;br /&gt;
**1.1.2 Thief Abilities&lt;br /&gt;
*1.2 Movement&lt;br /&gt;
**1.2.1 Basic Movement&lt;br /&gt;
**1.2.2 Hiding and Evasive Maneuvers&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;2.1 The Land of Hyrule&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.1 Locations and Descriptions&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.2 Races&amp;lt;/s&amp;gt;&lt;br /&gt;
*2.2 Dangers&lt;br /&gt;
**2.2.1 Enemy NPCs&lt;br /&gt;
**2.2.2 Town Threats&lt;br /&gt;
**2.2.3 Bosses&lt;br /&gt;
*&amp;lt;s&amp;gt;2.3 Denizens of Hyrule&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;*3.1 Primary Weapons&lt;br /&gt;
**3.1.1 Swords and Sword Hierarchy&lt;br /&gt;
**3.2.1 Shields and Shield Hierarchy&lt;br /&gt;
*3.2 Quest Items&lt;br /&gt;
**3.2.1 Usable Items&lt;br /&gt;
**3.2.2 Non-usable Items&amp;lt;/s&amp;gt;&lt;br /&gt;
*4.1 Navigation&lt;br /&gt;
**4.1.1 Item Screen&lt;br /&gt;
**4.2.1 Quest Status Screen&lt;br /&gt;
**4.3.1 Map Screen&lt;br /&gt;
&amp;lt;s&amp;gt;*5.1 Plot&lt;br /&gt;
**5.1.1 Prologue&lt;br /&gt;
**5.1.2 In Game Intro&lt;br /&gt;
**5.1.3 Suspicion and Betrayal&lt;br /&gt;
**5.1.4 Showdown&lt;br /&gt;
**5.1.5 Epilogue&lt;br /&gt;
*5.2 Dungeon Order&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dungeon Order==&lt;br /&gt;
There's no other place to put this.&lt;br /&gt;
*Hyrule Castle Town/Field &lt;br /&gt;
*Deku Swamp&lt;br /&gt;
*Kokiri Forest (Forest Temple)&lt;br /&gt;
*Zora’s Domain&lt;br /&gt;
*River Passage&lt;br /&gt;
*Lake Hylia (Lake Hylia Temple)&lt;br /&gt;
*Goron Mountain&lt;br /&gt;
*Carbon Mines (Earth Temple)&lt;br /&gt;
*Valley of Death&lt;br /&gt;
*Gerudo Desert (Some Sheikah Themed Dungeon)&lt;br /&gt;
*Hyrule Castle (Temple of Time/Celestial Clock)&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Syrup&amp;diff=303</id>
		<title>KOT:Syrup</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Syrup&amp;diff=303"/>
				<updated>2012-09-18T16:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Syrup the Witch  '''Age:''' ?? (80-90?)  '''Race:''' Gerudo Witch  '''Location:''' Potion Shop in the Kokiri Forest.  '''Description:''' She is the oldest of three...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Syrup the Witch&lt;br /&gt;
&lt;br /&gt;
'''Age:''' ?? (80-90?)&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Gerudo Witch&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Potion Shop in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' She is the oldest of three Gerudo witch siblings. In contrast to her younger siblings she is benign. Syrup was banished from the gerudo when she found out that Ganondorf returned.  She went against him in favor of their King. Hungry for power, Syrup's siblings turned on her and left her to die. The pain of her siblings turning against her is why Syrup keeps her past a secret to even her apprentice Maple.&lt;br /&gt;
&lt;br /&gt;
In her exile she moved to Kokiri Forest and set up a potion shop. She encountered a young girl Maple and took her in as an apprentice witch. Syrup sees the potential of her young apprentice and thinks that Maple could be the most powerful witch of many generations, if Maple would stop goofing off.&lt;br /&gt;
&lt;br /&gt;
Due to the absence of Maple, Syrup has to work on her potions on her own. Thus when Link wonders in she asks him to do some chores, such as collecting ingredients.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Seare&amp;diff=302</id>
		<title>KOT:Seare</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Seare&amp;diff=302"/>
				<updated>2012-09-18T16:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Seare  '''Age:''' Unkown, could easily pass for at least 100  '''Race:''' Sheikah  '''Location:''' Valley of Death  '''Description:''' A man mostly concealed benea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Seare&lt;br /&gt;
&lt;br /&gt;
'''Age:''' Unkown, could easily pass for at least 100&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Sheikah&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Valley of Death&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A man mostly concealed beneath a cloak, Seare is the oldest of the Sheikah elders.  In the past he was known for his great wisdom, but in recent years his age has finally caught up to him.  He now generally keeps to himself, quietly mumbling about various “visions” he claims to have.&lt;br /&gt;
&lt;br /&gt;
Upon first meeting Seare, he will randomly say one of several statements concerning the visions he has.  These statements, though somewhat cryptic, are actually clues towards retrieving the Shadow Cog.  His statements range from foreshadowing the Shadow Cloak to hints on defeating enemies within the Sheikah dungeon to even information on the boss of the dungeon!&lt;br /&gt;
&lt;br /&gt;
After retrieving the Shadow Cog, Seare will then have visions of Link’s triumph over Ganondorf (though he does not specifically call Ganondorf by name).  After finally defeating Ganondorf, Seare’s visions will cease and he will speak to Link in a more open manner.  At this time, he will offer for Link to take a “spiritual challenge”, AKA a boss rush minigame!&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Juan&amp;diff=293</id>
		<title>KOT:Juan</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Juan&amp;diff=293"/>
				<updated>2012-09-18T05:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Juan  '''Age:'''??  '''Race:''' Poe  '''Location:''' Hyrule Castle Town  '''Description:''' Not much is really know about him, but usually has urges to take anythi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Juan&lt;br /&gt;
&lt;br /&gt;
'''Age:'''??&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Poe&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle Town&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Not much is really know about him, but usually has urges to take anything extremely valuable that catches his eye and notifies the other gang members, which sometimes helps out the gang. For some reason, he felt like being a part of the gang, the other gangmates allowed him to be a part of the gang, but are always suspicious and intimidated by him, due to him being a poe. It also, helps Jaun out that he can go through walls and is barely visible. He isn't too close with link or the other gang members. He can be shy at times and a pretty simple-minded prankster causing a ruckus around town quite frequently.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Noko&amp;diff=292</id>
		<title>KOT:Noko</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Noko&amp;diff=292"/>
				<updated>2012-09-18T05:19:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Noko  '''Age:''' 22  '''Race:''' Deku Scrub  '''Description:''' He's a big boy! Quite a large Deku Scrub, 4 times the size of the Deku King of Majora's Mask. He's ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Noko&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 22&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Deku Scrub&lt;br /&gt;
&lt;br /&gt;
'''Description:''' He's a big boy! Quite a large Deku Scrub, 4 times the size of the Deku King of Majora's Mask. He's kind of lazy and lethargic, but can act as your typical hyper Deku Scrub from time to time, especially when there's food around. Being that his size is so odd, he's been brought on board Dokoi's circus. His act consists of having things shot at him out of a cannon in an attempt to knock him over, which has yet to happen. When he's not working, he's typically sitting around eating circus cookies.  Due to his size, he can't ride in any of the circus carts, nor can he fly with a deku flower so he has to walk everywhere. He typically carries everyone's belongings.  There were some known incidents where very valuable things were accidentally shot from the cannon. Needless to say, those things were never the same after impact. One of these things was a child, who's head is now permanently upside down.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Maple&amp;diff=291</id>
		<title>KOT:Maple</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Maple&amp;diff=291"/>
				<updated>2012-09-18T05:17:40Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Maple&lt;br /&gt;
&lt;br /&gt;
'''Age:''' similar age as Link (give or take 1 year)&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human Witch.&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Primarily at Hyrule Castle Town at first. At the end at Syrup's potion shop. But she may appear all over Hyrule.&lt;br /&gt;
&lt;br /&gt;
'''Description''': This young witch apprentice-turned thief uses her magic to steal food and treasure from the people. She is annoyed by the young gang of thieves and especially Link. She sees them invading her turf and because they don't have magic, they are inferior to her. She often comes into conflict with them over a targeted capture.&lt;br /&gt;
&lt;br /&gt;
Maple is a natural in casting spells, she learns new spells with ease. Although she has still much to learn from Syrup, her mentor. Where she is a natural with spells, she is rather clumsy with potions. She continuously fails to balance the ingredients in the potions. In order to get some practice in she tried to make a potion while syrup was away. However the result was disastrous and she destroyed the Potion Shop. Scared of what she did and how Syrup would react she ran away.&lt;br /&gt;
&lt;br /&gt;
With no home to return to she steals to survive. In the meantime she is also on a quest to collect the Cogs.  She read that they could enhance witch abilities and one of them is focused on alchemy and potions. That is why Link also crosses paths with Maple near and in the temples. Near the end of the story Link tells her to be confident in herself and rely on her own skills to get things right. Maple agrees and she returns to Syrup, where she is scolded and for what she has done and especially for running away.&lt;br /&gt;
&lt;br /&gt;
Maple is also a regular contender at the Pawn Shop's Thieves race. And she likes to swoop in to steal dropped items when Link leaves them too long in the field.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Maple&amp;diff=290</id>
		<title>KOT:Maple</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Maple&amp;diff=290"/>
				<updated>2012-09-18T05:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Maple&lt;br /&gt;
&lt;br /&gt;
'''Age:''' similar age as Link (give or take 1 year)&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human Witch.&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Primarily at Hyrule Castle Town at first. At the end at Syrup's potion shop. But she may appear all over Hyrule.&lt;br /&gt;
&lt;br /&gt;
'''Description''': This young witch apprentice-turned thief uses her magic to steal food and treasure from the people. She is annoyed by the young gang of thieves and especially Link. She sees them invading her turf and because they don't have magic, they are inferior to her. She often comes into conflict with them over a targeted capture.&lt;br /&gt;
&lt;br /&gt;
Maple is a natural in casting spells, she learns new spells with ease. Although she has still much to learn from Syrup, her mentor. Where she is a natural with spells, she is rather clumsy with potions. She continuously fails to balance the ingredients in the potions. In order to get some practice in she tried to make a potion while syrup was away. However the result was disastrous and she destroyed the Potion Shop. Scared of what she did and how Syrup would react she ran away.&lt;br /&gt;
&lt;br /&gt;
With no home to return to she steals to survive. In the meantime she is also on a quest to collect the Cogs.  She read that they could enhance witch abilities and one of them is focused on alchemy and potions. That is why Link also crosses paths with Maple near and in the temples. Near the end of the story Link tells her to be confident in herself and rely on her own skills to get things right. Maple agrees and she returns to Syrup, where she is scolded and for what she has done and especially for running away.&lt;br /&gt;
&lt;br /&gt;
Maple is also a regular contender at the Pawn Shop's Thieves race. And she likes to swoop in to steal dropped items when Link leaves them too long in the field.&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Maple&amp;diff=289</id>
		<title>KOT:Maple</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Maple&amp;diff=289"/>
				<updated>2012-09-18T05:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Maple  '''Age:''' similar age as Link (give or take 1 year)  '''Race:''' Human Witch.  '''Location:''' Primarily at Hyrule Castle Town at first. At the end at Syru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Maple&lt;br /&gt;
&lt;br /&gt;
'''Age:''' similar age as Link (give or take 1 year)&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human Witch.&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Primarily at Hyrule Castle Town at first. At the end at Syrup's potion shop. But she may appear all over Hyrule.&lt;br /&gt;
&lt;br /&gt;
'''Description''': This young witch apprentice-turned thief uses her magic to steal food and treasure from the people. She is annoyed by the young gang of thieves and especially Link. She sees them invading her turf and because they don't have magic, they are inferior to her. She often comes into conflict with them over a targeted capture.&lt;br /&gt;
&lt;br /&gt;
Maple is a natural in casting spells, she learns new spells with ease. Although she has still much to learn from Syrup, her mentor. Where she is a natural with spells, she is rather clumsy with potions. She continuously fails to balance the ingredients in the potions. In order to get some practice in she tried to make a potion while syrup was away. However the result was disastrous and she destroyed the Potion Shop. Scared of what she did and how Syrup would react she ran away.&lt;br /&gt;
&lt;br /&gt;
With no home to return to she steals to survive. In the meantime she is also on a quest to collect the Cogs.  She read that they could enhance witch abilities and one of them is focused on alchemy and potions. That is why Link also crosses paths with Maple near and in the temples.&lt;br /&gt;
&lt;br /&gt;
Near the end of the story Link tells her to be confident in herself and rely on her own skills to get things right. Maple agrees and she returns to Syrup, where she is scolded and for what she has done and especially for running away.&lt;br /&gt;
&lt;br /&gt;
Maple is also a regular contender at the Pawn Shop's Thieves race. And she likes to swoop in to steal dropped items when Link leaves them too long in the field.&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Ingo&amp;diff=288</id>
		<title>KOT:Ingo</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Ingo&amp;diff=288"/>
				<updated>2012-09-18T05:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name''': Ingo&lt;br /&gt;
&lt;br /&gt;
'''Age:''' late 30's, early 40's&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Hylian&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle Town&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Ingo is a shady little character that sees himself as a service provider. The service he provides is &amp;quot;the continuous cycle of Hyrule's economy&amp;quot;. He is a character that can switch emotions really fast, especially when he talks about his wish for Eugene to get an excruciating and horrific end. So that he can do his &amp;quot;legit&amp;quot; business undisturbed. He is a really unlikable character as he only cares about making money even if he has to use and abuse rich and poor people. His greed and absolute hatred towards Eugene are only outmatched by his sense for selfpreservation.&lt;br /&gt;
&lt;br /&gt;
His shop is partially situated in the rich part of town, where he sells goods to those that can afford his steep prices. And sometimes you can find a valuable item there. His shop is also partially situated in the poor part of the town. Here Ingo buys items that his customers bring in for ridiculous cheap fees. When people are in need of money they can sell stuff at Ingo's pawn shop for some quick cash and no questions asked. He can jump between both places through a magical set of Sheikiah mirrors, which serve as a magical passage and is stored in back rooms.&lt;br /&gt;
&lt;br /&gt;
Link would later steal the magic mirrors in order to return them to the Sheikiah woman who created them, and Ingo conned them from in the first place. Once this pathway between shops is closed Ingo has to find a new means of travel. Ingo has bombed the walls in the cellar of his shop to gain access to the sewer system underneath Castle Town for moving his merchandise.&lt;br /&gt;
&lt;br /&gt;
Link later comes in the possession of the Pawn Shop's finance books, through a trade quest or something. And the player has the choice to give this to either Ingo or Eugene.&lt;br /&gt;
&lt;br /&gt;
''Ingo:'' If Link gives this to Ingo, he is safe from Eugene's prosecution. But Ingo has to promise that he raises the fees for the items that the poor bring in. Ingo promises this reluctantly. Link can also buy items cheaper (half price) in the rich side of the pawn shop for his silence. Ingo does request of Link to brutaly murder Eugene. However one sharp look from Link and Ingo retracts his request.&lt;br /&gt;
&lt;br /&gt;
''Eugene:'' If Link gives the evidence to Eugene, he will thank Link and walk off to get some soldiers to arrest Ingo. Once Link will visit the Pawn Shop in the Rich part of town for the first time, Eugene will enter with some soldiers to arrest Ingo. However at the sight of Eugene Ingo scurries to the back room and the cellar to escape. Eugene and the soldiers follow. An explosion can be heard. As Link follows Eugene he sees that Ingo has collapsed the wall again to a bombable wall. Eugene says that by the time the rubble has cleared Ingo would have escaped any way and it would be to difficult to track him through the sewers. But they have the evidence now and Ingo can be arrested on sight. Later the rich side of the Pawn shop will be taken over by someone else who absolutely hates poor people and fully ignores Link when he wants to by something. Ingo still continues his pawn shop in the poor side of town, but he now also sells his products for cheap. He also reluctantly gives higher fees to the poor people when they sell their stuff to Ingo. All in order to insure himself that he won't be ratted out.&lt;br /&gt;
&lt;br /&gt;
To stimulate the young thieves in town to imporve their skills he ocasionally organizes the Thieves Race. Each contestant is given a list of things to steal. And the one that completes his list and brings it back to Ingo the first is declared the winner. Only the winner gets a prize, which can range from ruppees or some object that Ingo doesn't think sellable enough, such as bombs, arrows, a thief's pounch (upgrade) and a gem which can ease the use of the Thieves braces. For the person that wins X number of consecutive races (in increasing difficulty) there is a very special price: A piece of heart (or full heart container).&lt;br /&gt;
&lt;br /&gt;
'''Ingame behavior:''' When Link enters one of the Pawn shop parts Ingo can already be there, he immediatly enters from the back room, or he will enter the store from the back room after a random time period.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Ingo&amp;diff=287</id>
		<title>KOT:Ingo</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Ingo&amp;diff=287"/>
				<updated>2012-09-18T05:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name''': Ingo  '''Age:''' late 30's, early 40's  '''Race:''' Hylian  '''Location:''' Hyrule Castle Town  '''Description:''' Ingo is a shady little character that sees himse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name''': Ingo&lt;br /&gt;
&lt;br /&gt;
'''Age:''' late 30's, early 40's&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Hylian&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle Town&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Ingo is a shady little character that sees himself as a service provider. The service he provides is &amp;quot;the continuous cycle of Hyrule's economy&amp;quot;. He is a character that can switch emotions really fast, especially when he talks about his wish for Eugene to get an excruciating and horrific end. So that he can do his &amp;quot;legit&amp;quot; business undisturbed. He is a really unlikable character as he only cares about making money even if he has to use and abuse rich and poor people. His greed and absolute hatred towards Eugene are only outmatched by his sense for selfpreservation.&lt;br /&gt;
&lt;br /&gt;
His shop is partially situated in the rich part of town, where he sells goods to those that can afford his steep prices. And sometimes you can find a valuable item there. His shop is also partially situated in the poor part of the town. Here Ingo buys items that his customers bring in for ridiculous cheap fees. When people are in need of money they can sell stuff at Ingo's pawn shop for some quick cash and no questions asked. He can jump between both places through a magical set of Sheikiah mirrors, which serve as a magical passage and is stored in back rooms.&lt;br /&gt;
&lt;br /&gt;
Link would later steal the magic mirrors in order to return them to the Sheikiah woman who created them, and Ingo conned them from in the first place. Once this pathway between shops is closed Ingo has to find a new means of travel. Ingo has bombed the walls in the cellar of his shop to gain access to the sewer system underneath Castle Town for moving his merchandise.&lt;br /&gt;
&lt;br /&gt;
Link later comes in the possession of the Pawn Shop's finance books, through a trade quest or something. And the player has the choice to give this to either Ingo or Eugene.&lt;br /&gt;
&lt;br /&gt;
''Ingo:'' If Link gives this to Ingo, he is safe from Eugene's prosecution. But Ingo has to promise that he raises the fees for the items that the poor bring in. Ingo promises this reluctantly. Link can also buy items cheaper (half price) in the rich side of the pawn shop for his silence. Ingo does request of Link to brutaly murder Eugene. However one sharp look from Link and Ingo retracts his request.&lt;br /&gt;
&lt;br /&gt;
''Eugene:'' If Link gives the evidence to Eugene, he will thank Link and walk off to get some soldiers to arrest Ingo. Once Link will visit the Pawn Shop in the Rich part of town for the first time, Eugene will enter with some soldiers to arrest Ingo. However at the sight of Eugene Ingo scurries to the back room and the cellar to escape. Eugene and the soldiers follow. An explosion can be heard. As Link follows Eugene he sees that Ingo has collapsed the wall again to a bombable wall. Eugene says that by the time the rubble has cleared Ingo would have escaped any way and it would be to difficult to track him through the sewers. But they have the evidence now and Ingo can be arrested on sight. Later the rich side of the Pawn shop will be taken over by someone else who absolutely hates poor people and fully ignores Link when he wants to by something. Ingo still continues his pawn shop in the poor side of town, but he now also sells his products for cheap. He also reluctantly gives higher fees to the poor people when they sell their stuff to Ingo. All in order to insure himself that he won't be ratted out.&lt;br /&gt;
&lt;br /&gt;
To stimulate the young thieves in town to imporve their skills he ocasionally organizes the Thieves Race. Each contestant is given a list of things to steal. And the one that completes his list and brings it back to Ingo the first is declared the winner. Only the winner gets a prize, which can range from ruppees or some object that Ingo doesn't think sellable enough, such as bombs, arrows, a thief's pounch (upgrade) and a gem which can ease the use of the Thieves braces. For the person that wins X number of consecutive races (in increasing difficulty) there is a very special price: A piece of heart (or full heart container).&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Hunters&amp;diff=286</id>
		<title>KOT:Hunters</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Hunters&amp;diff=286"/>
				<updated>2012-09-18T05:11:09Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Hunters Shop owner  '''Age:''' 25  '''Race:''' Hylian  '''Location:''' Hyrule Castle Town Rich Side  '''Description:''' Runs the Hunter's Shop in Hyrule Castle Tow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Hunters Shop owner&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Hylian&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle Town Rich Side&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Runs the Hunter's Shop in Hyrule Castle Town.  He's the only resident of the rich side who doesn't mind the poor side.  Actually, he encourages their visits to the rich side because they're his main customers.  He finds the rich to be snobbish, but has no choice but to work where he is due to contracts and trade law.  Later in the game, Link can come here to purchase projectile ammo such as arrows.  In addition, he runs a shooting gallery behind the shop for those interested in practicing their skills for a small fee.  Prizes such as a quiver upgrade, piece of heart, and rupees can be won here.&lt;br /&gt;
&lt;br /&gt;
He has almost 2 personalities.  On one hand, when working with the rich he takes on the role of a very happy go lucky jolly business man.  Very similar to the Happy Mask Salesman.  When working with the poor, he shows his true personality, which is that of a rich-hating poor-loving hunter working hard to make his living.  About a year or two before the game, he takes on offer from a noble in Hyrule Castle Town to set up shop.  He takes it without hesitation.  After all, who would pass up a chance to work in the most successful town in all of Hyrule?  After being bound by a very limiting and greedy contract, he began to hate the rich for they way they treated him and got closer with the poor folk.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Gumbo&amp;diff=285</id>
		<title>KOT:Gumbo</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Gumbo&amp;diff=285"/>
				<updated>2012-09-17T20:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Gumbo  '''Age:''' 35 years old  '''Race:''' Goron  '''Location:''' Goron Mountains/Canyon  '''Description:''' Gumbo is a young and upcoming goron. He is always che...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Gumbo&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 35 years old&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Goron&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Goron Mountains/Canyon&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Gumbo is a young and upcoming goron. He is always cheerful and likes to play around, which sometimes annoys his fellow gorons. His most favorite past time is to ride the minecarts in Goron valley. Even though his race is plagued by a terrible dissease, he continues to ride his coaster, trying to improve his own personal record.&lt;br /&gt;
&lt;br /&gt;
For a fee he would also allow others to ride his coaster. For the one who can beat his record for going around to the finish through the maze of minecart tracks (think yoshi's valley on MK64), there awaits a special price.&lt;br /&gt;
&lt;br /&gt;
Because of his obsession with the minecarts also keeps the carts and tracks that lead up to Goron Mountain. Link will need his permission to use the tracks into and up Goron mountain. However there is one track that Link can only use once he has the permission of the Goron elders. This track no one is allowed to ride, even Gumbo. He envies Link once he gets the permission to ride this track to the area of the Earth Temple entrance.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Eugene&amp;diff=284</id>
		<title>KOT:Eugene</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Eugene&amp;diff=284"/>
				<updated>2012-09-17T20:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Eugene Marcus Collumbo Adelle van Justihoven the Fourth  '''Age:''' early 20's.  '''Race:''' Hylian  '''Location:''' Hyrule Castle Town Rich part.  '''Description:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Eugene Marcus Collumbo Adelle van Justihoven the Fourth&lt;br /&gt;
&lt;br /&gt;
'''Age:''' early 20's.&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Hylian&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle Town Rich part.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Born as a nobleman and a young upcoming judicial clerk, Eugene has sworn to serve and protect those who have been done a serious injustice. He is obsessed with upholding the law, but not afraid to bend it a little to catch bigger fish. His high sense of justice has unfortunately turned into an obsession to arrest Ingo the Pawn shop owner. He wants to arrest Ingo, but fails due to the lack of hard evidence. Eugene does not know how Ingo gets his merchandise, nor who would sell it to him, because the people of Castle Town do not seem to sell at his place and only buy. Eugene needs someone not bound by the law to collect the evidence he needs to put Ingo behind bars and close his shop forever.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Dokoi&amp;diff=283</id>
		<title>KOT:Dokoi</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Dokoi&amp;diff=283"/>
				<updated>2012-09-17T20:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Dokoi  '''Age:''' 23  '''Location:''' Hyrule Castle Town, Hyrule Field  '''Race:''' Deku  '''Description:''' The head master of the traveling Deku Circus (yes, we ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Dokoi&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 23&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle Town, Hyrule Field&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Deku&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The head master of the traveling Deku Circus (yes, we have a circus now!).  Much less paranoid than your typical Deku Scrub with a screw or two loose.  He travels around the world with his band of Deku Scrubs putting on shows and setting up carnival games - for a fee of course!  Very energetic, dramatic and easily excitable, especially at the site of rupees.  His group comes to the castle town once a year for a carnival event, open only to the rich, although the poor are typically seen working it behind the scenes.  Other than this event, he travels to other places throughout the year, setting up camp in between to take breaks and party it up.  His personal favorite game is the cannon game, where a player is launched out of a cannon through a series of obstacles to see how far they can get before crashing into something - a game of timing, similar to the bombchu bowling alley in OoT.  He'll give his most valued possession to the first person who can make it all the way to the end of the path (some side quest item?  Haven't quite thought of it yet).&lt;br /&gt;
&lt;br /&gt;
The circus appears in random locations throughout Hyrule Field once you've acquired the moon pearl (I'll need to create a sub section for new items like this).  Prior to this, they'll be found doing business in Hyrule Castle Town.  The circus appears in random locations on the field based on the lunar cycle, which is shown by the moon pearl.  In some locations, they'll be resting while in others they'll be working.  When out of town, they're always looking for help running their games since they don't have the poor folk to assist.  They may even pay you a bit to help them run a few rounds of a game!  In one location, helping a particular member of the circus will open up a side quest.&lt;br /&gt;
&lt;br /&gt;
Although they work independently, they trade a lot with Hyrule Castle Town and so the use of the River Valley is very important to them.  You may find yourself delivering items to the Castle for them throughout your quest.  As you do more deliveries for them, more mini games will become available to you.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Daphnes_Nohansen_Hyrule&amp;diff=282</id>
		<title>KOT:Daphnes Nohansen Hyrule</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Daphnes_Nohansen_Hyrule&amp;diff=282"/>
				<updated>2012-09-17T20:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Daphnes Nohansen Hyrule  '''Age:''' 42  '''Location:''' Hyrule Castle  '''Description:''' A man wise beyond his years but blinded by his wealth.  He says he's comm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Daphnes Nohansen Hyrule&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 42&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Hyrule Castle&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A man wise beyond his years but blinded by his wealth.  He says he's committed to Hyrule and loves it (ALMOST as much as his money).  However, he turns a blind eye to the poor and only helps those who help him, i.e. the rich.  Despite this, he has no intention of helping the Gerudo when the King comes to them.  He associates them with thieves and even though they were given luxurious gifts (which he and the rest of the family accept without question), he still considers them to be scavengers that will know nothing more than thievery.  Ironically, the same problems exist in his own city which he only ignores and continues to make worse through taxes, lack of help, and making the rich richer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Boko&amp;diff=281</id>
		<title>KOT:Boko</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Boko&amp;diff=281"/>
				<updated>2012-09-17T20:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Boko  '''Age:''' 50 years old ''' Race:''' Bokoblin  '''Location:''' River Valley  '''Description:''' Boko is an old Bokoblin, who unlike most of his species survi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Boko&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 50 years old&lt;br /&gt;
'''&lt;br /&gt;
Race:''' Bokoblin&lt;br /&gt;
&lt;br /&gt;
'''Location:''' River Valley&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Boko is an old Bokoblin, who unlike most of his species survived to an old age. He has a red body and a long white beard. He also walks/stands a bit hunched forward with his meager body. He holds a spear, which allows him to stand upright.&lt;br /&gt;
Boko and others of the horde were send to support some River Zola's and attack the Zora's, in order to get their cog. However due to his old age he was left behind. When he came in the River Valley he heard how the Zora had thwarted a Bokoblin attack. He than sat down and decided to retire. He enjoys watching the Zora go about their way. All he wants now is to have a house of his own at the water front where he can spend the rest of his days in peace.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=Category:KOT_Denizens&amp;diff=280</id>
		<title>Category:KOT Denizens</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=Category:KOT_Denizens&amp;diff=280"/>
				<updated>2012-09-17T20:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;This category groups together the single NPCs that exist in King Of Thieves. The player will be able to talk and interact with them.  Category:King Of Thieves [[Catego...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category groups together the single NPCs that exist in [[King Of Thieves]]. The player will be able to talk and interact with them.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=278</id>
		<title>KOT:Boken the Slayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=278"/>
				<updated>2012-09-17T20:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Boken the Slayer&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 17&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Deku&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The musician of the circus *cue heavy metal guitar riff* Ever see a headbanging Deku?  Well, now you will!  He runs a rhythm based mini-game where the player will have to use specially timed sticky deku nuts to destroy targets (more on this later when I figure out how to accept mini game submissions).  The world of Hyrule actually doesn't take kindly to his music.  This is mainly because he just wants to play as fast and as obnoxious as possible, while every other musician in Hyrule just wants to get the ladies.  He use to be in another band that was getting quite popular.  Due to personal problems and arguments with the other band members, he was kicked out and sent back to the Swamp on the closest canoe ride down the river.  He can be a bit immature, but is generally pretty nice towards those who like his music.  Luckily for him, the circus is more than accepting.  They love his musical talent because it's such a rare site in Hyrule.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=Category:KOT_NPCs&amp;diff=277</id>
		<title>Category:KOT NPCs</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=Category:KOT_NPCs&amp;diff=277"/>
				<updated>2012-09-17T20:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;This category groups together all the single NPCs, both good and bad, that exist in King Of Thieves. Category:King Of Thieves&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category groups together all the single NPCs, both good and bad, that exist in [[King Of Thieves]].&lt;br /&gt;
[[Category:King Of Thieves]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=276</id>
		<title>KOT:Boken the Slayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Boken_the_Slayer&amp;diff=276"/>
				<updated>2012-09-17T20:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: Created page with &amp;quot;'''Name:''' Boken the Slayer '''Age:''' 17 '''Race:''' Deku '''Description:''' The musician of the circus *cue heavy metal guitar riff* Ever see a headbanging Deku?  Well, now...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Boken the Slayer&lt;br /&gt;
'''Age:''' 17&lt;br /&gt;
'''Race:''' Deku&lt;br /&gt;
'''Description:''' The musician of the circus *cue heavy metal guitar riff* Ever see a headbanging Deku?  Well, now you will!  He runs a rhythm based mini-game where the player will have to use specially timed sticky deku nuts to destroy targets (more on this later when I figure out how to accept mini game submissions).  The world of Hyrule actually doesn't take kindly to his music.  This is mainly because he just wants to play as fast and as obnoxious as possible, while every other musician in Hyrule just wants to get the ladies.  He use to be in another band that was getting quite popular.  Due to personal problems and arguments with the other band members, he was kicked out and sent back to the Swamp on the closest canoe ride down the river.  He can be a bit immature, but is generally pretty nice towards those who like his music.  Luckily for him, the circus is more than accepting.  They love his musical talent because it's such a rare site in Hyrule.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT NPCs]]&lt;br /&gt;
[[Category:KOT Denizens]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=261</id>
		<title>King Of Thieves</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=261"/>
				<updated>2012-09-17T20:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for the King Of Thieves [[:Category:King Of Thieves|category page]].''&lt;br /&gt;
----&lt;br /&gt;
'''King Of Thieves''' is a [[ZFGC]] community project managed by some people. Someone more knowledgeable about this should finish writing this article.&lt;br /&gt;
&lt;br /&gt;
==Document import checklist==&lt;br /&gt;
Delete this section when everything's checked off&lt;br /&gt;
&amp;lt;s&amp;gt;*1.1 Moves and Abilities&lt;br /&gt;
**1.1.1 Combat&lt;br /&gt;
**1.1.2 Thief Abilities&lt;br /&gt;
*1.2 Movement&lt;br /&gt;
**1.2.1 Basic Movement&lt;br /&gt;
**1.2.2 Hiding and Evasive Maneuvers&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;2.1 The Land of Hyrule&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.1 Locations and Descriptions&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.2 Races&amp;lt;/s&amp;gt;&lt;br /&gt;
*2.2 Dangers&lt;br /&gt;
**2.2.1 Enemy NPCs&lt;br /&gt;
**2.2.2 Town Threats&lt;br /&gt;
**2.2.3 Bosses&lt;br /&gt;
*2.3 Denizens of Hyrule&lt;br /&gt;
&amp;lt;s&amp;gt;*3.1 Primary Weapons&lt;br /&gt;
**3.1.1 Swords and Sword Hierarchy&lt;br /&gt;
**3.2.1 Shields and Shield Hierarchy&lt;br /&gt;
*3.2 Quest Items&lt;br /&gt;
**3.2.1 Usable Items&lt;br /&gt;
**3.2.2 Non-usable Items&amp;lt;/s&amp;gt;&lt;br /&gt;
*4.1 Navigation&lt;br /&gt;
**4.1.1 Item Screen&lt;br /&gt;
**4.2.1 Quest Status Screen&lt;br /&gt;
**4.3.1 Map Screen&lt;br /&gt;
*5.1 Plot&lt;br /&gt;
**5.1.1 Prologue&lt;br /&gt;
**5.1.2 In Game Intro&lt;br /&gt;
**5.1.3 Suspicion and Betrayal&lt;br /&gt;
**5.1.4 Showdown&lt;br /&gt;
**5.1.5 Epilogue&lt;br /&gt;
&amp;lt;s&amp;gt;*5.2 Dungeon Order&amp;lt;/s&amp;gt;&lt;br /&gt;
==Dungeon Order==&lt;br /&gt;
There's no other place to put this.&lt;br /&gt;
*Hyrule Castle Town/Field &lt;br /&gt;
*Deku Swamp&lt;br /&gt;
*Kokiri Forest (Forest Temple)&lt;br /&gt;
*Zora’s Domain&lt;br /&gt;
*River Passage&lt;br /&gt;
*Lake Hylia (Lake Hylia Temple)&lt;br /&gt;
*Goron Mountain&lt;br /&gt;
*Carbon Mines (Earth Temple)&lt;br /&gt;
*Valley of Death&lt;br /&gt;
*Gerudo Desert (Some Sheikah Themed Dungeon)&lt;br /&gt;
*Hyrule Castle (Temple of Time/Celestial Clock)&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=259</id>
		<title>King Of Thieves</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=King_Of_Thieves&amp;diff=259"/>
				<updated>2012-09-17T20:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for the King Of Thieves [[:Category:King Of Thieves|category page]].''&lt;br /&gt;
----&lt;br /&gt;
'''King Of Thieves''' is a [[ZFGC]] community project managed by some people. Someone more knowledgeable about this should finish writing this article.&lt;br /&gt;
&lt;br /&gt;
==Document import checklist==&lt;br /&gt;
Delete this section when everything's checked off&lt;br /&gt;
&amp;lt;s&amp;gt;*1.1 Moves and Abilities&lt;br /&gt;
**1.1.1 Combat&lt;br /&gt;
**1.1.2 Thief Abilities&lt;br /&gt;
*1.2 Movement&lt;br /&gt;
**1.2.1 Basic Movement&lt;br /&gt;
**1.2.2 Hiding and Evasive Maneuvers&amp;lt;/s&amp;gt;&lt;br /&gt;
*2.1 The Land of Hyrule&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.1 Locations and Descriptions&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;2.1.2 Races&amp;lt;/s&amp;gt;&lt;br /&gt;
*2.2 Dangers&lt;br /&gt;
**2.2.1 Enemy NPCs&lt;br /&gt;
**2.2.2 Town Threats&lt;br /&gt;
**2.2.3 Bosses&lt;br /&gt;
*2.3 Denizens of Hyrule&lt;br /&gt;
&amp;lt;s&amp;gt;*3.1 Primary Weapons&lt;br /&gt;
**3.1.1 Swords and Sword Hierarchy&lt;br /&gt;
**3.2.1 Shields and Shield Hierarchy&lt;br /&gt;
*3.2 Quest Items&lt;br /&gt;
**3.2.1 Usable Items&lt;br /&gt;
**3.2.2 Non-usable Items&amp;lt;/s&amp;gt;&lt;br /&gt;
*4.1 Navigation&lt;br /&gt;
**4.1.1 Item Screen&lt;br /&gt;
**4.2.1 Quest Status Screen&lt;br /&gt;
**4.3.1 Map Screen&lt;br /&gt;
*5.1 Plot&lt;br /&gt;
**5.1.1 Prologue&lt;br /&gt;
**5.1.2 In Game Intro&lt;br /&gt;
**5.1.3 Suspicion and Betrayal&lt;br /&gt;
**5.1.4 Showdown&lt;br /&gt;
**5.1.5 Epilogue&lt;br /&gt;
&amp;lt;s&amp;gt;*5.2 Dungeon Order&amp;lt;/s&amp;gt;&lt;br /&gt;
==Dungeon Order==&lt;br /&gt;
There's no other place to put this.&lt;br /&gt;
*Hyrule Castle Town/Field &lt;br /&gt;
*Deku Swamp&lt;br /&gt;
*Kokiri Forest (Forest Temple)&lt;br /&gt;
*Zora’s Domain&lt;br /&gt;
*River Passage&lt;br /&gt;
*Lake Hylia (Lake Hylia Temple)&lt;br /&gt;
*Goron Mountain&lt;br /&gt;
*Carbon Mines (Earth Temple)&lt;br /&gt;
*Valley of Death&lt;br /&gt;
*Gerudo Desert (Some Sheikah Themed Dungeon)&lt;br /&gt;
*Hyrule Castle (Temple of Time/Celestial Clock)&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Lake_Hylia&amp;diff=258</id>
		<title>KOT:Lake Hylia</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Lake_Hylia&amp;diff=258"/>
				<updated>2012-09-17T20:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hallowed grounds of the Zoras. Here the Lake Hylia Temple was built to worship their deities as well as house their cog.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Kokiri_Forest&amp;diff=257</id>
		<title>KOT:Kokiri Forest</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Kokiri_Forest&amp;diff=257"/>
				<updated>2012-09-17T20:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ancient forest where the Kokiri once resided.  Nothing is left of their civilization other than their villages, now overgrown with plantlife and animals.  Deep in this forest lies the Forest Temple, their final resting ground as well as the location of their cog.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Hyrule_Field&amp;diff=255</id>
		<title>KOT:Hyrule Field</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Hyrule_Field&amp;diff=255"/>
				<updated>2012-09-17T20:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A vast field filled with streams, trees, rocks, grass and other life. This area connects all the other areas of the world.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Hyrule_Castle_Town&amp;diff=254</id>
		<title>KOT:Hyrule Castle Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Hyrule_Castle_Town&amp;diff=254"/>
				<updated>2012-09-17T20:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A manor split down the middle in terms of its society members.  Split into a rich and poor side, the nobles look down upon and exploit the workers who live on the poor side.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Hyrule_Castle&amp;diff=252</id>
		<title>KOT:Hyrule Castle</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Hyrule_Castle&amp;diff=252"/>
				<updated>2012-09-17T20:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home of the Royal Family of Hyrule. Its splendid beuty is a wonder to behold.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Goron_Mountain&amp;diff=250</id>
		<title>KOT:Goron Mountain</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Goron_Mountain&amp;diff=250"/>
				<updated>2012-09-17T20:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home of the Gorons, a technologically advanced race. The mountain itself is filled with steam powered structures, and below it are the Carbon Mines, where many of them have gone into hiding.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Gerudo_Desert&amp;diff=245</id>
		<title>KOT:Gerudo Desert</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Gerudo_Desert&amp;diff=245"/>
				<updated>2012-09-17T20:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An arid desert where the Gerudo reside.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Deku_Swamp&amp;diff=244</id>
		<title>KOT:Deku Swamp</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Deku_Swamp&amp;diff=244"/>
				<updated>2012-09-17T20:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home of the Deku Kingdom, a hasty and irrational species.  Their kingdom has protected the cog of the ancient Kokiri for years.&lt;br /&gt;
&lt;br /&gt;
NOTE: add something about the looks and vibe of the place.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Carbon_Mines&amp;diff=241</id>
		<title>KOT:Carbon Mines</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Carbon_Mines&amp;diff=241"/>
				<updated>2012-09-17T20:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Goron home town. It is buzzing with all the gorons.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:KOT Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	<entry>
		<id>http://wiki.zfgc.com/index.php?title=KOT:Carbon_Mines&amp;diff=235</id>
		<title>KOT:Carbon Mines</title>
		<link rel="alternate" type="text/html" href="http://wiki.zfgc.com/index.php?title=KOT:Carbon_Mines&amp;diff=235"/>
				<updated>2012-09-17T20:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;Niek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Goron home town. It is buzzing with all the gorons.&lt;br /&gt;
&lt;br /&gt;
[[Category:King Of Thieves]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Niek</name></author>	</entry>

	</feed>