Difference between revisions of "KOT:Developers Bible"

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(Created page with "Hey derp! Do you want to make a game? Not just any game, but a Zelda Fan Game with a bunch of other derps?! Well, you've come to the right place. In this document, you will le...")
 
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'''This document is incomplete. Stick to the forums for now.'''
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Hey derp! Do you want to make a game? Not just any game, but a Zelda Fan Game with a bunch of other derps?! Well, you've come to the right place. In this document, you will learn the basic rules and process behind what drives the [[King Of Thieves]] development process!  
 
Hey derp! Do you want to make a game? Not just any game, but a Zelda Fan Game with a bunch of other derps?! Well, you've come to the right place. In this document, you will learn the basic rules and process behind what drives the [[King Of Thieves]] development process!  
  

Revision as of 00:17, 23 September 2012

This document is incomplete. Stick to the forums for now.

Hey derp! Do you want to make a game? Not just any game, but a Zelda Fan Game with a bunch of other derps?! Well, you've come to the right place. In this document, you will learn the basic rules and process behind what drives the King Of Thieves development process!

NOTE: This document is only written enough to acknowledge the process and rules of the Plot / NPC portions of the Community Project!

Game Design

There's a ton of detail behind Game Design. What you should expect to find under Game Design is:

  • Plot Development
  • NPC Design
    • Friendly / Neutral
    • Bosses
    • Enemy Units

World Design Overworld Locations Dungeons Interiors Bonus Content Stub.

Obviously there is a whole lot to what gets factored into just the game design portion alone!

NPC Design