Difference between revisions of "Zelda Skyward Sword"

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(Adventure File)
(Save Header)
Line 10: Line 10:
 
| 0x0000
 
| 0x0000
 
| 4
 
| 4
| ''SOU'' ['''E,J,P,K''']
+
| ''SOU'' '''[E,J,P,K]'''
 
| Identifies which region the save is from.
 
| Identifies which region the save is from.
 
|-
 
|-

Revision as of 22:40, 4 July 2012

Save Format

Save Header

Address Size (in bytes) Typical Value Purpose
0x0000 4 SOU [E,J,P,K] Identifies which region the save is from.
0x0004 27 0x00 Padding?
0x001F 1 0x1D Appears to be the size of the header in bytes minus 2

Adventure File

The adventure starts after the 0x20(32) byte header, each "Adventure" is 0x53BC bytes in size, and is structured as follows:

Address Size (in bytes) Typical Value Purpose
0x0000 8 Varies Holds the current playtime in ticks.
0x0008 8 Varies Holds the last save date and time in ticks since 1-1-2000 12AM
0x0010 24 Varies Player Origin
0x0028 24 Varies Camera Origin
0x0040 2195 0x00 Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable)
0x08D3 1 0x00 - 0x45 Location ID
0x08D4 16 Link Hero's name in Big Endian UTF-16
0x08E6 1 Varies Not much is known, seems to pertain to cutscenes.
0x08E7 1 Varies Ditto (not the Pokemon)
0x08E8 1 0x00 - 0xFF Controls scenes, as well as whether or not you can select weapons
0x08E9 01 0x00 - 0xFF Controls scenes, as well as whether you have the Hero's Tunic or not.