Difference between revisions of "Zelda Skyward Sword"

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(Adventure File)
(Adventure File)
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| Varies
 
| Varies
 
| Stolen Items Need to research more
 
| Stolen Items Need to research more
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|-
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| 0x08F0
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| 1
 +
| Varies
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| Undocumented
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|-
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| 0x08F1
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| 1
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| Varies
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| Event Flags, needs research
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|-
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| 0x08F2
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| 3
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| Varies
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| Undocumented
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|-
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| 0x08F6
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| 1
 +
| Varies
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| Possibly Scene flags, also has Deku Hornet (or by 0x80 to enable)
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|-
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| 0x08F7
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| 1
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| Varies
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| Undocumented
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|-
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| 0x08F8
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| 1
 +
| Varies
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| Scene flags, needs more research
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|-
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| 0x08F9
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| 2
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| Varies
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| Undocumented
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|-
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| 0x08FB
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| 1
 +
| Varies
 +
| Scene Flags, needs more research
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|-
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| 0x08FC
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| 1
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| Varies
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| Undocumented
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|-
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| 0x08FE
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| 1
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| varies
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| Scene flags, Hero Mode (or by 0x08 to enable)
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|-
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| 0x08FF
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| 12
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| varies
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| Undocumented
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|-
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| 0x090C
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| 1
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| Varies
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| Stolen Items, Item Interface
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|-
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| 0x90D
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| 1
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| Varies
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| Stolen Items
 
|}
 
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Revision as of 22:09, 8 July 2012

Save Format

Save Header

Address Size (in bytes) Typical Value Purpose
0x0000 4 SOU [E,J,P,K] Identifies which region the save is from.
0x0004 27 0x00 Padding?
0x001F 1 0x1D Appears to be the size of the header in bytes minus 2

Adventure File

The adventure starts after the 0x20(32) byte header, each "Adventure" is 0x53BC bytes in size, and is structured as follows:

Address Size (in bytes) Typical Value Purpose
0x0000 8 Varies Holds the current playtime in ticks.
0x0008 8 Varies Holds the last save date and time in ticks since 1-1-2000 12AM
0x0010 24 Varies Player Origin
0x0028 24 Varies Camera Origin
0x0040 2195 0x00 Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable)
0x08D3 1 0x00 - 0x45 Location ID
0x08D4 16 Link Hero's name in Big Endian UTF-16
0x08E6 1 Varies Not much is known, seems to pertain to cutscenes.
0x08E7 1 Varies Ditto (not the Pokemon)
0x08E8 1 0x00 - 0xFF Controls scenes, as well as whether or not you can select weapons
0x08E9 1 0x00 - 0xFF Controls scenes, as well as whether you have the Hero's Tunic or not.
0x08EA 2 Varies Undocumented
0x08EC 1 Varies Stolen Items Need to research more
0x08ED 2 Varies Undocumented
0x08EF 1 Varies Stolen Items Need to research more
0x08F0 1 Varies Undocumented
0x08F1 1 Varies Event Flags, needs research
0x08F2 3 Varies Undocumented
0x08F6 1 Varies Possibly Scene flags, also has Deku Hornet (or by 0x80 to enable)
0x08F7 1 Varies Undocumented
0x08F8 1 Varies Scene flags, needs more research
0x08F9 2 Varies Undocumented
0x08FB 1 Varies Scene Flags, needs more research
0x08FC 1 Varies Undocumented
0x08FE 1 varies Scene flags, Hero Mode (or by 0x08 to enable)
0x08FF 12 varies Undocumented
0x090C 1 Varies Stolen Items, Item Interface
0x90D 1 Varies Stolen Items