Difference between revisions of "KOT:Developers Bible"
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Hey derp! Do you want to make a game? Not just any game, but a Zelda Fan Game with a bunch of other derps?! Well, you've come to the right place. In this document, you will learn the basic rules and process behind what drives the [[King Of Thieves]] development process! | Hey derp! Do you want to make a game? Not just any game, but a Zelda Fan Game with a bunch of other derps?! Well, you've come to the right place. In this document, you will learn the basic rules and process behind what drives the [[King Of Thieves]] development process! | ||
Revision as of 23:17, 22 September 2012
This document is incomplete. Stick to the forums for now.
Hey derp! Do you want to make a game? Not just any game, but a Zelda Fan Game with a bunch of other derps?! Well, you've come to the right place. In this document, you will learn the basic rules and process behind what drives the King Of Thieves development process!
NOTE: This document is only written enough to acknowledge the process and rules of the Plot / NPC portions of the Community Project!
Game Design
There's a ton of detail behind Game Design. What you should expect to find under Game Design is:
- Plot Development
- NPC Design
- Friendly / Neutral
- Bosses
- Enemy Units
World Design
Overworld Locations
Dungeons
Interiors
Bonus Content
Stub.
Obviously there is a whole lot to what gets factored into just the game design portion alone!