Difference between revisions of "KOT:Carbonite"

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(Created page with "==Locations== Carbon Mines and Earth Temple ==Description== These are some weird witches that are made of residual magic from long ago. Wrapped in cloth and with pointed hat...")
 
 
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==Locations==
+
===Locations===
 
Carbon Mines and Earth Temple
 
Carbon Mines and Earth Temple
  
==Description==
+
===Description===
 
+
====Appearance====
These are some weird witches that are made of residual magic from long ago. Wrapped in cloth and with pointed hats, they scare any passerby. These creatures can suddenly appear on your path.
 
 
 
===Appearance===
 
 
A rock-like (significantly more rock-like than Gorons) species. Roughly 2.5x the size of Link, They have a similar appearance to the Pokemon Golem.
 
A rock-like (significantly more rock-like than Gorons) species. Roughly 2.5x the size of Link, They have a similar appearance to the Pokemon Golem.
  
===Behavior===
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====Behavior====
 
They live in the depths of the mountain. They live in walls of carbon-based rocks and come out to attack the player by rolling around. Unfortunately, they're kind of stupid and don't think about where they're rolling before they do it. This typically leads to them rolling off of edges or into a lava pit. When they leave the wall, they leave behind a hole which may contain treasures or act as a doorway.  They are 100% invincible to all weapons. However the wind and water cogs can slow down or even reverse their roll. The only way to rid yourself of them is to roll them into a trap, or into each other.
 
They live in the depths of the mountain. They live in walls of carbon-based rocks and come out to attack the player by rolling around. Unfortunately, they're kind of stupid and don't think about where they're rolling before they do it. This typically leads to them rolling off of edges or into a lava pit. When they leave the wall, they leave behind a hole which may contain treasures or act as a doorway.  They are 100% invincible to all weapons. However the wind and water cogs can slow down or even reverse their roll. The only way to rid yourself of them is to roll them into a trap, or into each other.
  
==Attacks==
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===Attacks===
===Roll===
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====Roll====
 
1.5 HP of damge. Rolls towards the player, chasing them until they're out of the "line of sight" or until something stops them. This is a slow roll (roughly 90% of the player's running speed) with wide turns. Going downhill however, their speed can reach 1.5x that of the player, but can lose control of themselves very easily.
 
1.5 HP of damge. Rolls towards the player, chasing them until they're out of the "line of sight" or until something stops them. This is a slow roll (roughly 90% of the player's running speed) with wide turns. Going downhill however, their speed can reach 1.5x that of the player, but can lose control of themselves very easily.
 
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<noinclude>
 
[[Category:King Of Thieves]]
 
[[Category:King Of Thieves]]
 
[[Category:KOT NPCs]]
 
[[Category:KOT NPCs]]
 
[[Category:KOT Enemies]]
 
[[Category:KOT Enemies]]
 +
</noinclude>

Latest revision as of 15:42, 22 September 2012

Locations

Carbon Mines and Earth Temple

Description

Appearance

A rock-like (significantly more rock-like than Gorons) species. Roughly 2.5x the size of Link, They have a similar appearance to the Pokemon Golem.

Behavior

They live in the depths of the mountain. They live in walls of carbon-based rocks and come out to attack the player by rolling around. Unfortunately, they're kind of stupid and don't think about where they're rolling before they do it. This typically leads to them rolling off of edges or into a lava pit. When they leave the wall, they leave behind a hole which may contain treasures or act as a doorway. They are 100% invincible to all weapons. However the wind and water cogs can slow down or even reverse their roll. The only way to rid yourself of them is to roll them into a trap, or into each other.

Attacks

Roll

1.5 HP of damge. Rolls towards the player, chasing them until they're out of the "line of sight" or until something stops them. This is a slow roll (roughly 90% of the player's running speed) with wide turns. Going downhill however, their speed can reach 1.5x that of the player, but can lose control of themselves very easily.