Difference between revisions of "KOT:Moblin"
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Revision as of 11:54, 18 September 2012
Location
Celestial Clock (after Ganondorf has invaded it), thief hideouts, Gerudo desert
Description
Appearance
The giant pig behemoths of Ganondorf's soldiers. He uses them exclusively as guards when he invades an area, such as the Celestial Clock. The ones found in thief hideouts are not "hired" by Ganondorf and are not armored. This lowers their HP by 1 point, but otherwise they are the same.
Behavior
As guards, the Moblins will chase after Link once they've spotted him. Their attention can also be drawn by the player entering combat nearby, something such as a jar breaking nearby, or an npc dying nearby. This can be used to sneak passed them. In addition, barrels can be used to avoid them by walking around alla WW. If they spot the barrel moving, they will pursue it to check for the player. The Barrel ambush works well in this situation.
Boomerang dazes them for 3 seconds, but this does not count as a distraction to sneak. Hookshot has no effect on armored variation. Unarmored will take a small amount of damage and move towards the direction of the player to find them. arrows have no effect on armored variation. Unarmored will take a small amount of damage. Fire and Ice arrows however, will light up or freeze either variation. The flame especially makes for a great distraction (it goes up like a beacon, might as well be 4th of July). Shadow clones draw their attention, but alert them that the player is present. The cloak itself does not make you invisible to them, as they can smell you. A bomb planted next to one will cause them to run for their dear lives. The explosion knocks them back.
Attacks
Punch
2HP A massive punch that launches the player back 4 tiles or until he hits a wall, whichever comes first. The player has a chance to use the pursuit slash to counter before taking a hit.
Spear Swipe
2.5HP a long ranged swipe that launches the player back 5 tiles or until he hits a wall, whichever comes first.