King Of Thieves
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Revision as of 23:11, 21 September 2012 by hawthornegm112 (talk | contribs) (Thestig moved page KOT:King Of Thieves to King Of Thieves over a redirect without leaving a redirect)
King Of Thieves is a ZFGC community project managed by some people. Someone more knowledgeable about this should finish writing this article.
NOTE: 2.2.3 is the only exception that will _NOT_ be imported. Specific information can be found either in the main category or in the list of KOT articles.
Document import checklist
Delete this section when everything's checked off
*1.1 Moves and Abilities
- 1.1.1 Combat
- 1.1.2 Thief Abilities
- 1.2 Movement
- 1.2.1 Basic Movement
- 1.2.2 Hiding and Evasive Maneuvers
2.1 The Land of Hyrule2.1.1 Locations and Descriptions2.1.2 Races
- 2.2 Dangers
2.2.1 Enemy NPCs2.2.2 Town Threats- 2.2.3 Bosses
2.3 Denizens of Hyrule
*3.1 Primary Weapons
- 3.1.1 Swords and Sword Hierarchy
- 3.2.1 Shields and Shield Hierarchy
- 3.2 Quest Items
- 3.2.1 Usable Items
- 3.2.2 Non-usable Items
4.1 Navigation4.1.1 Item Screen4.2.1 Quest Status Screen4.3.1 Map Screen
*5.1 Plot
- 5.1.1 Prologue
- 5.1.2 In Game Intro
- 5.1.3 Suspicion and Betrayal
- 5.1.4 Showdown
- 5.1.5 Epilogue
- 5.2 Dungeon Order
Dungeon Order
There's no other place to put this.
- Hyrule Castle Town/Field
- Deku Swamp
- Kokiri Forest (Forest Temple)
- Zora’s Domain
- River Passage
- Lake Hylia (Lake Hylia Temple)
- Goron Mountain
- Carbon Mines (Earth Temple)
- Valley of Death
- Gerudo Desert (Some Sheikah Themed Dungeon)
- Hyrule Castle (Temple of Time/Celestial Clock)