KOT:Ice Wizzrobe

From ZFGCpedia
Jump to: navigation, search

Contents

Locations

Caves, dungeons and dungeon like interiors. (starting from the Lake Hylia Temple) Also in places of the dead.


Description

Appearance

It follows the MC design. Garbbed in cloth and have a pointed hat that is frozen. Their faces are mostly invisible except for two white blinking eyes. Their dark clawed hands are only visible when raised to the sky. This variation has blue as its primary color and they look icy.

Behavior

These are some weird witches that are made of residual magic from long ago. Wrapped in cloth and with pointed hats, they scare any passerby. These creatures can suddenly appear on your path. They specialize in ice magic and can leave water frozen. When there is only one it appears on either the vertical height or horizontal width at a random distance that Link is on. With multiple wizzrobes (variations) one or two will position themselves on the same horizontal width or vertical height as the player, while the rest take a strategically back up position. When they appear they shoot a magic projectile in the horizontal or vertical direction of Link (depending on his position). They linger for a while before they disappear again. They stay gone for a random (between 5- 10 second) amount of time. Unlike the MC design they appear and dissapear in a puff of smoke. The more damage they receive shorter the time is that they linger before disappearing and shorter the time is that they appear again. After it hits Link, it leaves Link in a frozen state. Defeating: Weapons have their normal effect on wizzrobes. The fire arrows kill these bastards with one hit and ice arrows have no effect at all. A shadow clone has only 50% chances of distracting them.

Attacks

Bump

They appear in a place and stay there visible for a while. If Link is there when they appear or he just walks into them he recieves damage. (Damage 0.25)

Magic

A blast of ice magic (projectile) shot in the direction of Link (Damage 0.5 HP). The projectile size is about 32 pixels. And the projectiles are not bothered by obstacles.

Personal tools
Namespaces

Variants
Actions
Navigation
Content
ZFGC
Toolbox