Quest and Side Quests

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Quests, side missions, mini-Games and more can be read here.


Main Quest Line

Quests usually leading Link (The Player) to items and or gain access to said npc, location and or area.

Link's Awakening

Story

Link is unable to leave the Deku Village and is told to seek Korri, who handles matters with other provinces, etc. However, things too a different turn when Leafosa, a young Deku marksman, ends up going to an area, which is forbidden to many. Link eventually finds Leafosa, but ponders on the missing Deku of whom he heard of. Link agrees to help Leafosa, and eventually stumbles upon the old Orlo Temple, which is now in ruins and called The Forest Cavern. The ruined books inside the abandon house spoke of a Pendant that was hidden in the cavern. Leafosa also mentions to Link of how important this Pendant is if they happen to stumble upon it and tells Link if it is found, they should bring it a man named Talos. The main quest will end once the 1st Boss is defeated.

Objective

Upon waking up, everything is pretty straight forward, leading up the 1st Boss fight and retrieve the Forest Pendant, and if possible, save the missing Deku.

Reward: Korri's Letter - Given to the player to show the Deku guards blocking the path to Orlo Gale Pass.

Thieves of the Night

Story

Once Link reaches Flora Town, he finds a man who had been robbed by 2 thugs. Link could not get a good look at their faces, but tries to help the man. The man told Link that he will be alright, however, he worries about the bandits, the thieves who robbed him. Later on, Link learns that Bandits have been robbing and kidnapping villagers in the BellBrooke Province. Link finds Kevin and Gemmy, and the mysterious Sane inside the Flora-bed Inn, once Kevin informs Link an Gemmy on his next move, a man named Jared recruited them and Sane by force in order to guard Flora Town tonight. This is where Sane somewhat introduces himself, and accepted to help out, Link and the others did the same as well, for Link himself wanted to see if he could retrieve the belongings of the man he met earlier.

Objective

The player and company must aid Jared defeat the Bandits who are on pursuit to Flora Town. The time will be froze during the quest, for the even takes place at night and until it is completed, everything returns back to normal and the village is safe. The player will be rewarded a Heart Piece after the Bandits have been defeated.

Reward: Heart Piece

Side-Quest Line

Passive to optional quests the player can take part in within the game.

Missing Deku (Ralts)

Story

The story behind this missing Deku; an adoptive Deku, who lives with a woman in Flora Town. He went to Orlo Gale because the Quite Wood area drew his interest. He had also read about the Pendants and how it was used against enemies of another realm. Feeling as finding this pendant would change up the situation in Novos Orsa, and seeing that he now resides within the BellBrooke Province, he decided to give it a go. The Deku's name is Ralts, and he manged to get into Quite Wood, however he went missing after that. It was said was fighting Mad Dekus while getting there, but these rumors were still not believable, the only item he left behind was his scarf. The Orlo Gale Villagers and the guard, Gaz, knew who this Deku is and raised awareness about the situation. Korri had Gaz post up in front of the Quite Wood Cave. People started to search, however, not checking beyond the cave has made them limited. Before any more actions were taken, Link and Gemmy were found by Dolu and his household. Gemmy was able to leave by acting as Kevin Grayson's understudy, however Link remained behind, and searched for Korri for help. Korri and a few obvious villagers told Link about the missing Deku, Ralts, and Link decided to try and look for him, and eventually Leafosa. This led Link to stumble upon the forgotten refugee home of the Gorons and Dekus, Orlo Temple, which is now in ruins and called The Forest Cavern.

Objective

This is a passive quest, the player can choice whether do to this quest or not, the NPCs will inform the player of the situation. The quest will end in 2 ways if (A)- The player successfully completes the quest before fighting the 1st Boss or (B) - The player goes straight for the 1st Boss. The quest will obvious be failed when the player witness cut-scenes after the 1st Dungeon. Once the quest has been completed and or failed, it cannot be done again, if failed, the Deku is never found at all, even when trying to return the the dungeon, many villagers will later say that Ralts has passed, for no one know of his fate expect the 1st Boss, Blind Jr.


Resting at the Cole Family Home

The player will not be able to go to leave Bellbrooke Province completely, without getting help from the Cole family, also due to Bandit activity, it isn't really safe to let anyone go as they please unless the person is well known. This also ties in the with Bandit missions in BellBrooke.

Ending the Bandits

The events unfold as the player gets across BellBrooke Province, after leaving the Deku Village (Orlo Gale). Eventually this lead up to confronting Dasum and securing a person who is spying on Dasum and his brainwashed Bandits. Once the player receives help from Demo, the player is able to use an explosives to destroy the boulder blocking the old stronghold used by the Bandits. This will cause the Bandits in the hideout to engage in combat/rob the player when confronted. In order to complete this quest, the player must secure the spy and defeat Dasum. Along with this is a passive quest, which determines the fate of a young man named Cole (not to be confused with BellBrooke's Cole family). Regardless of the end result, the player will be rewarded a Sol Pouch to collect Sol, which is Twilight Solar-like energy to power some equipment, or to be used as a secondary currency when making business with The Twili.

Reward: Sol Pouch (Lv.1)

Mini-Games

The game features a number of mini-games the player take part in within the game.


Silver Rupee Hunt

Some puzzles will involves finding all X Silver Rupees within an area (whether the player is locked in or not), in order to proceed.

An example is Logus' Hideout in the past demo. This is an early mini-game, which the player must play the game in order to get back the sword. It was a bit confusing for some, so a video was made to show the location of the Rupees, in case anyone happen to be stuck.

https://www.youtube.com/watch?v=YdoxA5QOGMM