Difference between revisions of "Zelda Skyward Sword"
From ZFGCpedia
(→Save Format) |
(→Save Format) |
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| Line 33: | Line 33: | ||
|- | |- | ||
| 0x0000 | | 0x0000 | ||
| − | | | + | | 8 |
| Varies | | Varies | ||
| Holds the current playtime in ticks. | | Holds the current playtime in ticks. | ||
|- | |- | ||
| − | | | + | | 0x0008 |
| − | | | + | | 8 |
| Varies | | Varies | ||
| Holds the last save date and time in ticks since 1-1-2000 12AM | | Holds the last save date and time in ticks since 1-1-2000 12AM | ||
| + | |- | ||
| + | | I brainfarted here | ||
|} | |} | ||
Revision as of 20:26, 4 July 2012
Save Format
Save Header
| Address | Size (in bytes) | Typical Value | Purpose |
|---|---|---|---|
| 0x0000 | 4 | SOU [E,J,P,K] | Identifies which region the save is from. |
| 0x0004 | 27 | 0x00 | Padding? |
| 0x001F | 1 | 0x1D | Appears to be the size of the header in bytes minus 2 |
Adventure File
The adventure starts after the 0x20(32) byte header and is structured as follows:
| Address | Size (in bytes) | Typical Value | Purpose |
|---|---|---|---|
| 0x0000 | 8 | Varies | Holds the current playtime in ticks. |
| 0x0008 | 8 | Varies | Holds the last save date and time in ticks since 1-1-2000 12AM |
| I brainfarted here |