Difference between revisions of "Zelda Skyward Sword"

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(Save Format)
(Adventure File)
Line 42: Line 42:
 
| Holds the last save date and time in ticks since 1-1-2000 12AM
 
| Holds the last save date and time in ticks since 1-1-2000 12AM
 
|-
 
|-
| I brainfarted here
+
| 0x0010
 +
| 24
 +
| Varies
 +
| Player Origin
 +
|-
 +
| 0x0028
 +
| 24
 +
| Varies
 +
| Camera Origin
 +
|-
 +
| 0x0040
 +
| 2195
 +
| 0x00
 +
| Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable)
 
|}
 
|}

Revision as of 20:08, 4 July 2012

Save Format

Save Header

Address Size (in bytes) Typical Value Purpose
0x0000 4 SOU [E,J,P,K] Identifies which region the save is from.
0x0004 27 0x00 Padding?
0x001F 1 0x1D Appears to be the size of the header in bytes minus 2

Adventure File

The adventure starts after the 0x20(32) byte header and is structured as follows:

Address Size (in bytes) Typical Value Purpose
0x0000 8 Varies Holds the current playtime in ticks.
0x0008 8 Varies Holds the last save date and time in ticks since 1-1-2000 12AM
0x0010 24 Varies Player Origin
0x0028 24 Varies Camera Origin
0x0040 2195 0x00 Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable)