Difference between revisions of "Zelda Skyward Sword"
From ZFGCpedia
(→Save Format) |
(→Adventure File) |
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| Holds the last save date and time in ticks since 1-1-2000 12AM | | Holds the last save date and time in ticks since 1-1-2000 12AM | ||
|- | |- | ||
− | | | + | | 0x0010 |
+ | | 24 | ||
+ | | Varies | ||
+ | | Player Origin | ||
+ | |- | ||
+ | | 0x0028 | ||
+ | | 24 | ||
+ | | Varies | ||
+ | | Camera Origin | ||
+ | |- | ||
+ | | 0x0040 | ||
+ | | 2195 | ||
+ | | 0x00 | ||
+ | | Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable) | ||
|} | |} |
Revision as of 20:08, 4 July 2012
Save Format
Save Header
Address | Size (in bytes) | Typical Value | Purpose |
---|---|---|---|
0x0000 | 4 | SOU [E,J,P,K] | Identifies which region the save is from. |
0x0004 | 27 | 0x00 | Padding? |
0x001F | 1 | 0x1D | Appears to be the size of the header in bytes minus 2 |
Adventure File
The adventure starts after the 0x20(32) byte header and is structured as follows:
Address | Size (in bytes) | Typical Value | Purpose |
---|---|---|---|
0x0000 | 8 | Varies | Holds the current playtime in ticks. |
0x0008 | 8 | Varies | Holds the last save date and time in ticks since 1-1-2000 12AM |
0x0010 | 24 | Varies | Player Origin |
0x0028 | 24 | Varies | Camera Origin |
0x0040 | 2195 | 0x00 | Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable) |