Difference between revisions of "Zelda Skyward Sword"

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(Adventure File)
(Adventure File)
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===Adventure File===
 
===Adventure File===
The adventure starts after the 0x20(32) byte header and is structured as follows:
+
The adventure starts after the 0x20(32) byte header, each "Adventure" is 0x53BC bytes in size, and is structured as follows:
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="5" align="center"
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="5" align="center"
 
! Address
 
! Address

Revision as of 21:10, 4 July 2012

Save Format

Save Header

Address Size (in bytes) Typical Value Purpose
0x0000 4 SOU [E,J,P,K] Identifies which region the save is from.
0x0004 27 0x00 Padding?
0x001F 1 0x1D Appears to be the size of the header in bytes minus 2

Adventure File

The adventure starts after the 0x20(32) byte header, each "Adventure" is 0x53BC bytes in size, and is structured as follows:

Address Size (in bytes) Typical Value Purpose
0x0000 8 Varies Holds the current playtime in ticks.
0x0008 8 Varies Holds the last save date and time in ticks since 1-1-2000 12AM
0x0010 24 Varies Player Origin
0x0028 24 Varies Camera Origin
0x0040 2195 0x00 Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable)