Demo Information

From ZFGCpedia
Revision as of 14:40, 3 January 2014 by Zhello (talk | contribs) (Created page with "'''Demo v 0.2''' As mention before the early version of the game so far. It was created in Dlbrooks33's LTTP Engine before it was later merge on with the BG Engine ha made. Th...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Demo v 0.2 As mention before the early version of the game so far. It was created in Dlbrooks33's LTTP Engine before it was later merge on with the BG Engine ha made. The result of the merge expanded to 3 instead of 2. Also giving Link and update on thrusting and wall bouncing, etc. Demo v 0.6 Was only given to a selected few to test it out for bugs and such. It wasn't that superior to demo v0.2, however, the updated changes made it better then what it was previously. Plus this demo introduced the first few enemies in game, Blind Jr, Dasum, and Dark Link (Riku). Deku Link was introduced in this version as well. Demo v 0.8 The focus here was building the locations in game, mainly some of the bigger areas. Also enemies have been added to the roster. Link's other form was out into play minus the graphics, Zora Link.

Demo v 1.1 The latest demo was tested by a selected few, and as always, the progress is still going, however, it is still in a steady pace, most likely, graphic wise. A modified version of the engine, which includes more weapons, quests and enemies. It also includes the advance choice system whereas the player's choices and actions depicts the outcome of NPCs and or items in game. Gog has been changed: Instead of a Poe Alien, he is now a Pirate, however, the item is still present. The item gives the player abilities to wall through certain walls to get to unreachable areas. Enemies have been modified to they go attack the nearest target instead of a single unit. Cut-Scenes have been improved; they look smoother than before, just temporarily removed animation of NPCs during them. Game Over Events needs a bit of work, but it is working fine. Save system has been changed to match that of what is seen in Pokémon games, such as New Game, Continue, etc. Saving can only be done 2 ways now, by Save Owl and or sleeping at an Inn. Save Owls are rare and can only be activate during certain accomplishments. Black Ice has been added, and or the freezing of players and or enemies. Still need to fix it up a bit more for enemies however. Goodnight's Time System has been upgraded.