Zelda Skyward Sword
From ZFGCpedia
Save Format
Save Header
Address | Size (in bytes) | Typical Value | Purpose |
---|---|---|---|
0x0000 | 4 | SOU [E,J,P,K] | Identifies which region the save is from. |
0x0004 | 27 | 0x00 | Padding? |
0x001F | 1 | 0x1D | Appears to be the size of the header in bytes minus 2 |
Adventure File
The adventure starts after the 0x20(32) byte header, each "Adventure" is 0x53BC bytes in size, and is structured as follows:
Address | Size (in bytes) | Typical Value | Purpose |
---|---|---|---|
0x0000 | 8 | Varies | Holds the current playtime in ticks. |
0x0008 | 8 | Varies | Holds the last save date and time in ticks since 1-1-2000 12AM |
0x0010 | 24 | Varies | Player Origin |
0x0028 | 24 | Varies | Camera Origin |
0x0040 | 2195 | 0x00 | Unknown (Seems to simply be a RAM area used by the game, editing these doesn't do anything appreciable) |
0x08D3 | 1 | 0x00 - 0x45 | Location ID |
0x08D4 | 16 | Link | Hero's name in Big Endian UTF-16 |
0x08E6 | 1 | Varies | Not much is known, seems to pertain to cutscenes. |
0x08E7 | 1 | Varies | Ditto (not the Pokemon) |
0x08E8 | 1 | 0x00 - 0xFF | Controls scenes, as well as whether or not you can select weapons |
0x08E9 | 01 | 0x00 - 0xFF | Controls scenes, as well as whether you have the Hero's Tunic or not. |