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  • A broad category that involves all kinds of game design stuff in [[King Of Thieves]].
    7 members (0 subcategories, 0 files) - 16:10, 17 September 2012

Page text matches

  • {{game ...n this link for a [{{canonicalurl:Special:AllPages|namespace=100}} list of KOT articles].
    835 bytes (126 words) - 17:10, 10 December 2014
  • The below backstory is relayed in the intro of the game Many years ago, the [[KOT:Gerudo|Gerudo]] were dragged into a war with the rest of Hyrule by their Ki
    44 KB (8,233 words) - 02:05, 14 September 2015
  • [[Category:KOT Game Design]]
    1 KB (194 words) - 21:02, 22 September 2012
  • A number of default abilities that return in every Zelda game. ''Movement:'' In principle no movement, however the game will line up the center of Link and the object, when the object is smaller
    16 KB (2,799 words) - 02:09, 23 September 2012
  • ...ill take place in three hit combos. The combo may be modified later in the game through the sword master. From the sword master, Link may learn special mov <noinclude>[[Category:King Of Thieves]] [[Category:KOT Game Design]]</noinclude>
    2 KB (346 words) - 00:52, 22 September 2012
  • <noinclude>[[Category:King Of Thieves]] [[Category:KOT Game Design]]</noinclude>
    374 bytes (52 words) - 21:46, 7 November 2013
  • |data1 = [[KOT:Kokiri Forest]] |data2 = [[KOT:Hookshot]]
    1 KB (127 words) - 13:33, 30 November 2013
  • |data1 = [[KOT:Lake Hylia]] |data2 = [[KOT:Magnetic Gloves]]
    1 KB (122 words) - 13:41, 30 November 2013