Difference between revisions of "Zelda Skyward Sword"

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==Save Format==
 
==Save Format==
  
 +
===Save Header===
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="5" align="center"
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="5" align="center"
 
! Address
 
! Address
Line 21: Line 22:
 
| 0x1D
 
| 0x1D
 
| Appears to be the size of the header in bytes minus 2
 
| Appears to be the size of the header in bytes minus 2
 +
|}
 +
 +
===Adventure File===
 +
The adventure starts after the 0x20(32) byte header and is structured as follows:
 +
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="5" align="center"
 +
! Address
 +
! Size (in bytes)
 +
! Content
 +
! Purpose
 +
|-
 +
| 0x0000
 +
| 0x04
 +
| Varies
 +
| Holds the current playtime in ticks.
 +
|-
 +
| 0x0004
 +
| 0x04
 +
| Varies
 +
| Holds the last save date and time in ticks since 1-1-2000 12AM
 
|}
 
|}

Revision as of 20:18, 4 July 2012

Save Format

Save Header

Address Size (in bytes) Content Purpose
0x0000 0x04 SOU [E,J,P,K] Identifies which region the save is from.
0x0004 0x1B 0x00 Padding?
0x001F 0x01 0x1D Appears to be the size of the header in bytes minus 2

Adventure File

The adventure starts after the 0x20(32) byte header and is structured as follows:

Address Size (in bytes) Content Purpose
0x0000 0x04 Varies Holds the current playtime in ticks.
0x0004 0x04 Varies Holds the last save date and time in ticks since 1-1-2000 12AM