Difference between revisions of "Zelda Skyward Sword"

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(Save Format)
Line 9: Line 9:
 
|-  
 
|-  
 
| 0x0000
 
| 0x0000
| 0x04
+
| 4
 
| ''SOU'' ['''E,J,P,K''']
 
| ''SOU'' ['''E,J,P,K''']
 
| Identifies which region the save is from.
 
| Identifies which region the save is from.
 
|-
 
|-
 
| 0x0004
 
| 0x0004
| 0x1B
+
| 27
 
| 0x00
 
| 0x00
 
| Padding?
 
| Padding?
 
|-
 
|-
 
| 0x001F
 
| 0x001F
| 0x01
+
| 1
 
| 0x1D
 
| 0x1D
 
| Appears to be the size of the header in bytes minus 2
 
| Appears to be the size of the header in bytes minus 2
Line 33: Line 33:
 
|-
 
|-
 
| 0x0000
 
| 0x0000
| 0x04
+
| 4
 
| Varies
 
| Varies
 
| Holds the current playtime in ticks.
 
| Holds the current playtime in ticks.
 
|-
 
|-
 
| 0x0004
 
| 0x0004
| 0x04
+
| 4
 
| Varies
 
| Varies
 
| Holds the last save date and time in ticks since 1-1-2000 12AM
 
| Holds the last save date and time in ticks since 1-1-2000 12AM
 
|}
 
|}

Revision as of 20:19, 4 July 2012

Save Format

Save Header

Address Size (in bytes) Content Purpose
0x0000 4 SOU [E,J,P,K] Identifies which region the save is from.
0x0004 27 0x00 Padding?
0x001F 1 0x1D Appears to be the size of the header in bytes minus 2

Adventure File

The adventure starts after the 0x20(32) byte header and is structured as follows:

Address Size (in bytes) Content Purpose
0x0000 4 Varies Holds the current playtime in ticks.
0x0004 4 Varies Holds the last save date and time in ticks since 1-1-2000 12AM